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#ifndef LocalQueueManager_HPP_INCLUDED
#define LocalQueueManager_HPP_INCLUDED

#include "LocalAPISubsystem.hpp"
#include "rexx.h"
#include "Rxstring.hpp"
#include "ServiceMessage.hpp"
#include "Utilities.hpp"

typedef uintptr_t QueueHandle;     // type for returned queue handles

// local instance of the queue API...this is a proxy that communicates with the
// server that manages the queues.
class LocalQueueManager : public LocalAPISubsystem
{
public:

    LocalQueueManager();

    typedef uintptr_t QueueHandle;

    inline bool isSessionQueue(const char *name)
    {
        return name == NULL || Utilities::strCaselessCompare(name, "SESSION") == 0;
    }

    bool validateQueueName(const char *username, bool &isSession);
    void initializeLocal(LocalAPIManager *a) override;

    void terminateProcess() override;
    QueueHandle initializeSessionQueue(SessionID s);
    QueueHandle createSessionQueue(SessionID session);
    RexxReturnCode createNamedQueue(const char *name, size_t size, char *createdName, size_t *dup);
    RexxReturnCode openNamedQueue(const char *name, size_t *dup);
    RexxReturnCode queryNamedQueue(const char *name);
    RexxReturnCode deleteSessionQueue();
    RexxReturnCode deleteNamedQueue(const char * name);
    RexxReturnCode clearSessionQueue();
    RexxReturnCode clearNamedQueue(const char * name);
    RexxReturnCode getSessionQueueCount(size_t &);
    RexxReturnCode getQueueCount(const char *name, size_t &);
    RexxReturnCode addToNamedQueue(const char *name, CONSTRXSTRING &data, size_t lifoFifo);
    RexxReturnCode addToSessionQueue(CONSTRXSTRING &data, size_t lifoFifo);
    RexxReturnCode pullFromQueue(const char *name, RXSTRING &data, size_t waitFlag, RexxQueueTime *timeStamp);
    QueueHandle nestSessionQueue(SessionID s, QueueHandle q);
    RexxReturnCode processServiceException(ServiceException *e) override;
    RexxReturnCode mapReturnResult(ServiceMessage &m);

protected:
    LocalAPIManager *localManager;  // our local manager instance
    QueueHandle    sessionQueue;    // our resolved session queue
    SessionID      sessionID;       // the working session id
    static bool createdSessionQueue;   // remember if we created the session queue
};

#endif
