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#ifndef APIServer_HPP_INCLUDED
#define APIServer_HPP_INCLUDED

#include "ServiceMessage.hpp"
#include "MacroSpaceManager.hpp"
#include "RegistrationManager.hpp"
#include "QueueManager.hpp"
#include "SysSemaphore.hpp"
#include <list>

class APIServerInstance;
class APIServerThread;

class APIServer
{
public:
    APIServer() : lock(), connectionManager(NULL), serverActive(false), instances(NULL), terminatedThreads() { }
    virtual ~APIServer() { ; }

    void terminateServer();
    void initServer(ServerConnectionManager *c);

    void listenForConnections();
    void processMessages(ApiConnection *connection);
    ServiceReturn shutdown();
    virtual bool isStoppable();
    void cleanupProcessResources(ServiceMessage &message);
    virtual void stop();
    void requestLock();
    void releaseLock();
    APIServerInstance *getInstance(ServiceMessage &m);
    void dispatch(ServiceMessage &message);
    void sessionTerminated(APIServerThread *thread);
    void cleanupTerminatedSessions();

protected:

    SysMutex  lock;                   // out server sync semaphore.
    ServerConnectionManager *connectionManager; // our server message pipeline
    bool serverActive;                // the server is running
    APIServerInstance *instances;     // our chain of active instances
    std::list<APIServerThread *> terminatedThreads; // connection pool
};


class ServerLock
{
public:
    ServerLock(APIServer *s)
    {
        server = s;
        server->requestLock();
    }

    ~ServerLock()
    {
        server->releaseLock();
    }

protected:
    APIServer *server;       // our api server instance.
};


#endif
