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/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_layout.html 4798cf0aea88311cce5bebbbe481a96d6016fdf06081f993a532cf0c51fda994 2 @@ -27443,7 +27443,7 @@ /usr/share/doc/clanlib-2.3/Reference/html/CL_ZipWriter.write_toc.html 661c9fb08a0f80e7298084e6d473f47dd520002f25300443925bdc2a60de8e94 2 /usr/share/doc/clanlib-2.3/Reference/html/classes.html ffad0fd57bd276099426e8cc6580b764d0f3c9e18ceab2010d632d149b1f8535 2 /usr/share/doc/clanlib-2.3/Reference/html/index.html cf1100a045be60fb91ab61cd8f22702bf6247342794efe54d2291d932954dc78 2 -/usr/share/doc/clanlib-2.3/Reference/html/modules.html 88eb32573d346718cb9f1a9ba3cb8d181d86d3285c49cee2ea7f45359cd3f8e5 2 +/usr/share/doc/clanlib-2.3/Reference/html/modules.html a9df13426a9be1ed84ab8414b6916359075b1a2bc6c67172ea2b77458abd5036 2 /usr/share/doc/clanlib-2.3/Reference/html/std.hash__CL_String__.html 8dfb3576a9f2fccd92706a2e272ab103e23425ddefcd28dcae6cf375cca5ab5d 2 /usr/share/doc/clanlib-2.3/Reference/html/std.hash__CL_String__.operator__.html 34c3f48843b1a968c83e3bdf6232870eb1c9de7bf4b22501e4008dfa07c73692 2 /usr/share/doc/clanlib-2.3/Reference/images 0 comparing rpmtags comparing RELEASE comparing PROVIDES comparing scripts comparing filelist comparing file checksum creating rename script RPM file checksum differs. Extracting packages /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html 2018-08-14 10:55:19.051255442 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html 2018-08-14 10:55:19.051255442 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html 2018-08-14 10:55:19.059255489 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html 2018-08-14 10:55:19.059255489 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html 2018-08-14 10:55:19.067255536 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html 2018-08-14 10:55:19.067255536 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html 2018-08-14 10:55:19.071255558 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html 2018-08-14 10:55:19.075255581 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html 2018-08-14 10:55:19.079255605 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html 2018-08-14 10:55:19.079255605 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html 2018-08-14 10:55:19.087255651 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html 2018-08-14 10:55:19.087255651 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html 2018-08-14 10:55:19.095255697 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html 2018-08-14 10:55:19.095255697 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html 2018-08-14 10:55:19.103255744 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html 2018-08-14 10:55:19.103255744 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html 2018-08-14 10:55:19.111255790 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html 2018-08-14 10:55:19.111255790 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html 2018-08-14 10:55:19.119255836 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html 2018-08-14 10:55:19.119255836 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html 2018-08-14 10:55:19.127255883 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html 2018-08-14 10:55:19.127255883 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.get_layout.html 2018-08-14 10:55:19.135255929 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.get_layout.html 2018-08-14 10:55:19.135255929 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html 2018-08-14 10:55:19.195256277 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html 2018-08-14 10:55:19.195256277 +0000 @@ -3,4 +3,4 @@ CL_CheckBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_CheckBox

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_CheckBox.CL_CheckBox.html">CL_CheckBox

Constructs a CheckBox.


Attributes:

is_indeterminated

Is Indeterminated.

is_checked

Is Checked.

is_3state

Is 3state.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_indeterminated

Set indeterminated.

set_checked

Set checked.

set_3state

Set 3state.

set_text

Set text.


Events:

func_checked

Func checked.

func_unchecked

Func unchecked.

func_indeterminated

Func indeterminated.

func_state_changed

Func state changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_CheckBox

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_CheckBox.CL_CheckBox.html">CL_CheckBox

Constructs a CheckBox.


Attributes:

is_indeterminated

Is Indeterminated.

is_checked

Is Checked.

is_3state

Is 3state.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_indeterminated

Set indeterminated.

set_checked

Set checked.

set_3state

Set 3state.

set_text

Set text.


Events:

func_checked

Func checked.

func_unchecked

Func unchecked.

func_indeterminated

Func indeterminated.

func_state_changed

Func state changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html 2018-08-14 10:55:19.203256324 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html 2018-08-14 10:55:19.203256324 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html 2018-08-14 10:55:19.211256371 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html 2018-08-14 10:55:19.211256371 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html 2018-08-14 10:55:19.219256416 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html 2018-08-14 10:55:19.219256416 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html 2018-08-14 10:55:19.227256463 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html 2018-08-14 10:55:19.227256463 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html 2018-08-14 10:55:19.235256510 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html 2018-08-14 10:55:19.235256510 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html 2018-08-14 10:55:19.243256555 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html 2018-08-14 10:55:19.243256555 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html 2018-08-14 10:55:19.251256602 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html 2018-08-14 10:55:19.251256602 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html 2018-08-14 10:55:19.259256649 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html 2018-08-14 10:55:19.259256649 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html 2018-08-14 10:55:19.267256694 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html 2018-08-14 10:55:19.267256694 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html 2018-08-14 10:55:19.275256741 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html 2018-08-14 10:55:19.275256741 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html 2018-08-14 10:55:19.283256788 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html 2018-08-14 10:55:19.283256788 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html 2018-08-14 10:55:19.291256833 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html 2018-08-14 10:55:19.291256833 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.get_layout.html 2018-08-14 10:55:19.299256880 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.get_layout.html 2018-08-14 10:55:19.299256880 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html 2018-08-14 10:55:19.363257251 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html 2018-08-14 10:55:19.363257251 +0000 @@ -3,4 +3,4 @@ CL_ComboBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ComboBox

Combo box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ComboBox.CL_ComboBox.html">CL_ComboBox

Constructs a ComboBox.


Attributes:

is_editable

Is Editable.

get_dropdown_height

Get Dropdown height.

get_selected_item

Get Selected item.

get_text

Get Text.

get_item

Get item.

get_named_item

Find child component with the specified component ID name.


Operations:

set_editable

Set editable.

set_dropdown_height

Set dropdown height.

set_dropdown_minimum_width

Set dropdown minimum width.

set_text

Set text.

set_selected_item

Set selected item.

set_popup_menu

Set popup menu.


Events:

func_dropdown_opened

Func dropdown opened.

func_dropdown_closed

Func dropdown closed.

func_enter_pressed

Func enter pressed.

func_before_edit_changed

Func before edit changed.

func_after_edit_changed

Func after edit changed.

func_item_selected

Func after item selected.

func_selection_changed

Func after selection changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ComboBox

Combo box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ComboBox.CL_ComboBox.html">CL_ComboBox

Constructs a ComboBox.


Attributes:

is_editable

Is Editable.

get_dropdown_height

Get Dropdown height.

get_selected_item

Get Selected item.

get_text

Get Text.

get_item

Get item.

get_named_item

Find child component with the specified component ID name.


Operations:

set_editable

Set editable.

set_dropdown_height

Set dropdown height.

set_dropdown_minimum_width

Set dropdown minimum width.

set_text

Set text.

set_selected_item

Set selected item.

set_popup_menu

Set popup menu.


Events:

func_dropdown_opened

Func dropdown opened.

func_dropdown_closed

Func dropdown closed.

func_enter_pressed

Func enter pressed.

func_before_edit_changed

Func before edit changed.

func_after_edit_changed

Func after edit changed.

func_item_selected

Func after item selected.

func_selection_changed

Func after selection changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html 2018-08-14 10:55:19.371257297 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html 2018-08-14 10:55:19.371257297 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html 2018-08-14 10:55:19.379257344 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html 2018-08-14 10:55:19.379257344 +0000 @@ -2,4 +2,4 @@ void CL_DisplayWindowDescription::set_decorations( bool decorations); -

Detailed description:

This is identical to show_caption()

\ No newline at end of file +

Detailed description:

This is identical to show_caption()

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html 2018-08-14 10:55:19.387257390 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html 2018-08-14 10:55:19.387257390 +0000 @@ -3,4 +3,4 @@ const CL_Rect & position, bool client_area); -

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file +

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html 2018-08-14 10:55:19.403257483 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html 2018-08-14 10:55:19.403257483 +0000 @@ -3,4 +3,4 @@ CL_DomText - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_DomText

DOM Text class. More...

Derived from:

public CL_DomCharacterData

Derived by:

CL_DomCDATASection

Group:

XML (Core)

#href_anchor"CL_DomText.get_length.html">get_length

The number of characters that are available through data and the substringData method below.


Operations:

substring_data

Extracts a range of data from the node.

append_data

Append the string to the end of the character data of the node.

insert_data

Insert a string at the specified character offset.

delete_data

Remove a range of characters from the node.

replace_data

Replace the characters starting at the specified character offset with the specified string.


Attributes:

get_node_name

Returns the node name.

get_namespace_uri

Returns the namespace URI of this node.

get_prefix

Returns the namespace prefix of the node.

set_prefix

Sets the namespace prefix of the node.

get_local_name

Returns local part of the qualified name of this node.

get_node_value

Returns the node value.

set_node_value

Sets the node value.

get_node_type

Returns the node type (one of those in the NodeType enum).

get_parent_node

Returns the parent of this node.

get_child_nodes

Returns a NodeList that contains all children of this node.

get_first_child

The first child of this node.

get_last_child

The last child of this node.

get_previous_sibling

The node immediately preceding this node.

get_next_sibling

The node immediately following this node.

get_attributes

A NamedNodeMap containing the attributes of this node (if it is an Element) or null otherwise.

get_owner_document

The Document object associated with this node.

is_null

Returns true if this is a null node.

is_element

Returns true if this is an element node.

is_attr

Returns true if this is an attribute node.

is_text

Returns true if this is a text node.

is_cdata_section

Returns true if this is a CDATA section node.

is_entity_reference

Returns true if this is an entity reference node.

is_entity

Returns true if this is an entity node.

is_processing_instruction

Returns true if this is a processing instruction node.

is_comment

Returns true if this is a comment node.

is_document

Returns true if this is a document node.

is_document_type

Returns true if this is a document type node.

is_document_fragment

Returns true if this is a document fragment node.

is_notation

Returns true if this is a notation node.

is_supported

Tests whether the DOM implementation implements a specific feature and that feature is supported by this node.

has_attributes

Returns true if this node (if its an element) has any attributes.

has_child_nodes

Returns true if this node has any children.

NodeType

An integer indicating which type of node this is.


Operations:

operator==

Compare operator.

operator!=

Compare operator.

normalize

Merges any adjacent Text nodes.

insert_before

Inserts the node new_child before the existing child node ref_child.

replace_child

Replaces the child node old_child with new_child in the list of children.

remove_child

Removes the child node indicated by old_child from the list of children, and returns it.

append_child

Adds the node new_child to the end of the list of children of this node.

clone_node

Returns a duplicate of this node, i.e., serves as a generic copy constructor for nodes.

to_element

Returns the Element interface to this node.

to_attr

Returns the Attribute interface to this node.

to_text

Returns the Text interface to this node.

to_cdata_section

Returns the CDATA Section interface to this node.

to_entity_reference

Returns the Entity Reference interface to this node.

to_entity

Returns the Entity interface to this node.

to_processing_instruction

Returns the Processing Instruction interface to this node.

to_comment

Returns the Comment interface to this node.

to_document

Returns the Document interface to this node.

to_document_type

Returns the Document Type interface to this node.

to_document_fragment

Returns the Document Fragment interface to this node.

to_notation

Returns the Notation interface to this node.

named_item

Returns the first child node with the specified node name.

named_item_ns

Retrieves the first child node with the specified namespace URI and local name.

find_namespace_uri

Searches the node tree upwards for the namespace URI of the given qualified name.

find_prefix

Searches the node tree upwards for the prefix name for the namespace URI.

select_nodes

Returns all the nodes matching the specified xpath expression using this node as the context node.

select_node

Returns the first node matching the specified xpath expression using this node as the context node.

select_string

Returns the first node value matching the specified xpath expression using this node as the context node.

select_int

Returns the first node value (as integer) matching the specified xpath expression using this node as the context node.

select_float

Returns the first node value (as float) matching the specified xpath expression using this node as the context node.

select_bool

Returns the first node value (as boolean) matching the specified xpath expression using this node as the context node.


Construction:

CL_DomText

Constructs a DOM Text handle.


Operations:

split_text

Breaks this Text node into two Text nodes at the specified offset, keeping both in the tree as siblings.

Detailed description:

The Text interface represents the textual content (termed character data in XML) of an Element or Attr. If there is no markup inside an element's content, the text is contained in a single object implementing the Text interface that is the only child of the element. If there is markup, it is parsed into a list of elements and Text nodes that form the list of children of the element.

When a document is first made available via the DOM, there is only one Text node for each block of text. Users may create adjacent Text nodes that represent the contents of a given element without any intervening markup, but should be aware that there is no way to represent the separations between these nodes in XML or HTML, so they will not (in general) persist between DOM editing sessions. The normalize() method on Element merges any such adjacent Text objects into a single node for each block of text; this is recommended before employing operations that depend on a particular document structure, such as navigation with XPointers.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_DomText

DOM Text class. More...

Derived from:

public CL_DomCharacterData

Derived by:

CL_DomCDATASection

Group:

XML (Core)

#href_anchor"CL_DomText.get_length.html">get_length

The number of characters that are available through data and the substringData method below.


Operations:

substring_data

Extracts a range of data from the node.

append_data

Append the string to the end of the character data of the node.

insert_data

Insert a string at the specified character offset.

delete_data

Remove a range of characters from the node.

replace_data

Replace the characters starting at the specified character offset with the specified string.


Attributes:

get_node_name

Returns the node name.

get_namespace_uri

Returns the namespace URI of this node.

get_prefix

Returns the namespace prefix of the node.

set_prefix

Sets the namespace prefix of the node.

get_local_name

Returns local part of the qualified name of this node.

get_node_value

Returns the node value.

set_node_value

Sets the node value.

get_node_type

Returns the node type (one of those in the NodeType enum).

get_parent_node

Returns the parent of this node.

get_child_nodes

Returns a NodeList that contains all children of this node.

get_first_child

The first child of this node.

get_last_child

The last child of this node.

get_previous_sibling

The node immediately preceding this node.

get_next_sibling

The node immediately following this node.

get_attributes

A NamedNodeMap containing the attributes of this node (if it is an Element) or null otherwise.

get_owner_document

The Document object associated with this node.

is_null

Returns true if this is a null node.

is_element

Returns true if this is an element node.

is_attr

Returns true if this is an attribute node.

is_text

Returns true if this is a text node.

is_cdata_section

Returns true if this is a CDATA section node.

is_entity_reference

Returns true if this is an entity reference node.

is_entity

Returns true if this is an entity node.

is_processing_instruction

Returns true if this is a processing instruction node.

is_comment

Returns true if this is a comment node.

is_document

Returns true if this is a document node.

is_document_type

Returns true if this is a document type node.

is_document_fragment

Returns true if this is a document fragment node.

is_notation

Returns true if this is a notation node.

is_supported

Tests whether the DOM implementation implements a specific feature and that feature is supported by this node.

has_attributes

Returns true if this node (if its an element) has any attributes.

has_child_nodes

Returns true if this node has any children.

NodeType

An integer indicating which type of node this is.


Operations:

operator==

Compare operator.

operator!=

Compare operator.

normalize

Merges any adjacent Text nodes.

insert_before

Inserts the node new_child before the existing child node ref_child.

replace_child

Replaces the child node old_child with new_child in the list of children.

remove_child

Removes the child node indicated by old_child from the list of children, and returns it.

append_child

Adds the node new_child to the end of the list of children of this node.

clone_node

Returns a duplicate of this node, i.e., serves as a generic copy constructor for nodes.

to_element

Returns the Element interface to this node.

to_attr

Returns the Attribute interface to this node.

to_text

Returns the Text interface to this node.

to_cdata_section

Returns the CDATA Section interface to this node.

to_entity_reference

Returns the Entity Reference interface to this node.

to_entity

Returns the Entity interface to this node.

to_processing_instruction

Returns the Processing Instruction interface to this node.

to_comment

Returns the Comment interface to this node.

to_document

Returns the Document interface to this node.

to_document_type

Returns the Document Type interface to this node.

to_document_fragment

Returns the Document Fragment interface to this node.

to_notation

Returns the Notation interface to this node.

named_item

Returns the first child node with the specified node name.

named_item_ns

Retrieves the first child node with the specified namespace URI and local name.

find_namespace_uri

Searches the node tree upwards for the namespace URI of the given qualified name.

find_prefix

Searches the node tree upwards for the prefix name for the namespace URI.

select_nodes

Returns all the nodes matching the specified xpath expression using this node as the context node.

select_node

Returns the first node matching the specified xpath expression using this node as the context node.

select_string

Returns the first node value matching the specified xpath expression using this node as the context node.

select_int

Returns the first node value (as integer) matching the specified xpath expression using this node as the context node.

select_float

Returns the first node value (as float) matching the specified xpath expression using this node as the context node.

select_bool

Returns the first node value (as boolean) matching the specified xpath expression using this node as the context node.


Construction:

CL_DomText

Constructs a DOM Text handle.


Operations:

split_text

Breaks this Text node into two Text nodes at the specified offset, keeping both in the tree as siblings.

Detailed description:

The Text interface represents the textual content (termed character data in XML) of an Element or Attr. If there is no markup inside an element's content, the text is contained in a single object implementing the Text interface that is the only child of the element. If there is markup, it is parsed into a list of elements and Text nodes that form the list of children of the element.

When a document is first made available via the DOM, there is only one Text node for each block of text. Users may create adjacent Text nodes that represent the contents of a given element without any intervening markup, but should be aware that there is no way to represent the separations between these nodes in XML or HTML, so they will not (in general) persist between DOM editing sessions. The normalize() method on Element merges any such adjacent Text objects into a single node for each block of text; this is recommended before employing operations that depend on a particular document structure, such as navigation with XPointers.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html 2018-08-14 10:55:19.411257529 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html 2018-08-14 10:55:19.411257529 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html 2018-08-14 10:55:19.419257575 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html 2018-08-14 10:55:19.419257575 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html 2018-08-14 10:55:19.427257623 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html 2018-08-14 10:55:19.427257623 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html 2018-08-14 10:55:19.435257668 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html 2018-08-14 10:55:19.435257668 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html 2018-08-14 10:55:19.443257715 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html 2018-08-14 10:55:19.443257715 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html 2018-08-14 10:55:19.451257762 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html 2018-08-14 10:55:19.451257762 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html 2018-08-14 10:55:19.459257807 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html 2018-08-14 10:55:19.459257807 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html 2018-08-14 10:55:19.467257854 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html 2018-08-14 10:55:19.467257854 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html 2018-08-14 10:55:19.475257901 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html 2018-08-14 10:55:19.475257901 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html 2018-08-14 10:55:19.483257946 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html 2018-08-14 10:55:19.483257946 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html 2018-08-14 10:55:19.491257993 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html 2018-08-14 10:55:19.491257993 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html 2018-08-14 10:55:19.499258040 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html 2018-08-14 10:55:19.499258040 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.get_layout.html 2018-08-14 10:55:19.507258085 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.get_layout.html 2018-08-14 10:55:19.507258085 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html 2018-08-14 10:55:19.559258387 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html 2018-08-14 10:55:19.563258410 +0000 @@ -3,4 +3,4 @@ CL_Frame - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Frame

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Frame.CL_Frame.html">CL_Frame

Constructs a Frame.


Attributes:

get_header_icon

Get Header icon.

get_header_text

Get Header text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_header_icon

Set header icon.

set_header_text

Set header text.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Frame

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Frame.CL_Frame.html">CL_Frame

Constructs a Frame.


Attributes:

get_header_icon

Get Header icon.

get_header_text

Get Header text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_header_icon

Set header icon.

set_header_text

Set header text.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html 2018-08-14 10:55:19.571258457 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html 2018-08-14 10:55:19.571258457 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html 2018-08-14 10:55:19.579258503 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html 2018-08-14 10:55:19.579258503 +0000 @@ -2,4 +2,4 @@ void CL_DisplayWindowDescription::set_decorations( bool decorations); -

Detailed description:

This is identical to show_caption()

\ No newline at end of file +

Detailed description:

This is identical to show_caption()

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html 2018-08-14 10:55:19.587258549 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html 2018-08-14 10:55:19.587258549 +0000 @@ -3,4 +3,4 @@ const CL_Rect & position, bool client_area); -

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file +

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html 2018-08-14 10:55:19.595258596 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html 2018-08-14 10:55:19.595258596 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html 2018-08-14 10:55:19.603258642 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html 2018-08-14 10:55:19.603258642 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html 2018-08-14 10:55:19.611258688 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html 2018-08-14 10:55:19.611258688 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html 2018-08-14 10:55:19.619258735 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html 2018-08-14 10:55:19.619258735 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html 2018-08-14 10:55:19.623258757 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html 2018-08-14 10:55:19.623258757 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html 2018-08-14 10:55:19.631258804 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html 2018-08-14 10:55:19.631258804 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html 2018-08-14 10:55:19.639258851 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html 2018-08-14 10:55:19.639258851 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html 2018-08-14 10:55:19.647258897 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html 2018-08-14 10:55:19.647258897 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html 2018-08-14 10:55:19.655258943 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html 2018-08-14 10:55:19.655258943 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html 2018-08-14 10:55:19.663258990 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html 2018-08-14 10:55:19.663258990 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html 2018-08-14 10:55:19.671259036 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html 2018-08-14 10:55:19.671259036 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.get_layout.html 2018-08-14 10:55:19.679259082 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.get_layout.html 2018-08-14 10:55:19.679259082 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html 2018-08-14 10:55:19.731259384 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html 2018-08-14 10:55:19.731259384 +0000 @@ -3,4 +3,4 @@ CL_GUIComponent - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_GUIComponent

GUI base component class. More...

Derived from:

None

Derived by:

CL_CheckBox, CL_ComboBox, CL_Frame, CL_GroupBox, CL_ImageView, CL_Label, CL_LineEdit, CL_ListView, CL_ListViewHeader, CL_MainWindow, CL_MenuBar, CL_ProgressBar, CL_PushButton, CL_RadioButton, CL_ScrollBar, CL_Slider, CL_Spin, CL_StatusBar, CL_Tab, CL_TabPage, CL_TextEdit, CL_ToolBar, CL_ToolTip, CL_Window

Group:

System (GUI)

#href_anchor"CL_GUIComponent.CL_GUIComponent.html">CL_GUIComponent

Creates a GUI component.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_GUIComponent

GUI base component class. More...

Derived from:

None

Derived by:

CL_CheckBox, CL_ComboBox, CL_Frame, CL_GroupBox, CL_ImageView, CL_Label, CL_LineEdit, CL_ListView, CL_ListViewHeader, CL_MainWindow, CL_MenuBar, CL_ProgressBar, CL_PushButton, CL_RadioButton, CL_ScrollBar, CL_Slider, CL_Spin, CL_StatusBar, CL_Tab, CL_TabPage, CL_TextEdit, CL_ToolBar, CL_ToolTip, CL_Window

Group:

System (GUI)

#href_anchor"CL_GUIComponent.CL_GUIComponent.html">CL_GUIComponent

Creates a GUI component.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html 2018-08-14 10:55:19.743259453 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html 2018-08-14 10:55:19.743259453 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html 2018-08-14 10:55:19.751259500 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html 2018-08-14 10:55:19.751259500 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html 2018-08-14 10:55:19.759259546 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html 2018-08-14 10:55:19.759259546 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html 2018-08-14 10:55:19.763259570 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html 2018-08-14 10:55:19.763259570 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html 2018-08-14 10:55:19.771259615 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html 2018-08-14 10:55:19.771259615 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html 2018-08-14 10:55:19.779259662 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html 2018-08-14 10:55:19.779259662 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html 2018-08-14 10:55:19.787259709 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html 2018-08-14 10:55:19.787259709 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html 2018-08-14 10:55:19.795259754 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html 2018-08-14 10:55:19.795259754 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html 2018-08-14 10:55:19.803259801 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html 2018-08-14 10:55:19.803259801 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html 2018-08-14 10:55:19.811259847 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html 2018-08-14 10:55:19.811259847 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html 2018-08-14 10:55:19.819259894 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html 2018-08-14 10:55:19.819259894 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html 2018-08-14 10:55:19.827259940 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html 2018-08-14 10:55:19.827259940 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.get_layout.html 2018-08-14 10:55:19.835259986 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.get_layout.html 2018-08-14 10:55:19.835259986 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html 2018-08-14 10:55:19.887260288 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html 2018-08-14 10:55:19.887260288 +0000 @@ -3,4 +3,4 @@ CL_GroupBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_GroupBox

Group box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_GroupBox.CL_GroupBox.html">CL_GroupBox

Constructs a GroupBox.


Attributes:

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_GroupBox

Group box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_GroupBox.CL_GroupBox.html">CL_GroupBox

Constructs a GroupBox.


Attributes:

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html 2018-08-14 10:55:19.899260357 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html 2018-08-14 10:55:19.899260357 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html 2018-08-14 10:55:19.907260403 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html 2018-08-14 10:55:19.907260403 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html 2018-08-14 10:55:19.911260427 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html 2018-08-14 10:55:19.915260450 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html 2018-08-14 10:55:19.919260473 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html 2018-08-14 10:55:19.919260473 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	virtual bool CL_IODeviceProvider::seek(
 		int position,
-		CL_IODevice::SeekMode  mode);
+		CL_IODevice::SeekMode  mode);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html 2018-08-14 10:55:19.927260520 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html 2018-08-14 10:55:19.927260520 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html 2018-08-14 10:55:19.935260566 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html 2018-08-14 10:55:19.935260566 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html 2018-08-14 10:55:19.943260612 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html 2018-08-14 10:55:19.943260612 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html 2018-08-14 10:55:19.951260659 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html 2018-08-14 10:55:19.951260659 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html 2018-08-14 10:55:19.959260705 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html 2018-08-14 10:55:19.959260705 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html 2018-08-14 10:55:19.967260751 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html 2018-08-14 10:55:19.967260751 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html 2018-08-14 10:55:19.975260799 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html 2018-08-14 10:55:19.975260799 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html 2018-08-14 10:55:19.983260844 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html 2018-08-14 10:55:19.983260844 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html 2018-08-14 10:55:19.991260891 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html 2018-08-14 10:55:19.991260891 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html 2018-08-14 10:55:19.999260938 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html 2018-08-14 10:55:19.999260938 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html 2018-08-14 10:55:20.007260983 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html 2018-08-14 10:55:20.007260983 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html 2018-08-14 10:55:20.015261030 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html 2018-08-14 10:55:20.015261030 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.get_layout.html 2018-08-14 10:55:20.023261077 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.get_layout.html 2018-08-14 10:55:20.023261077 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html 2018-08-14 10:55:20.079261400 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html 2018-08-14 10:55:20.079261400 +0000 @@ -3,4 +3,4 @@ CL_ImageView - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ImageView

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ImageView.CL_ImageView.html">CL_ImageView

Constructs a ImageView.


Attributes:

get_image

Get Image.

get_named_item

Find child component with the specified component ID name.


Operations:

set_image

Set image.

set_scale_to_fit

Set scale to fit.

set_scale

Set scale.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ImageView

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ImageView.CL_ImageView.html">CL_ImageView

Constructs a ImageView.


Attributes:

get_image

Get Image.

get_named_item

Find child component with the specified component ID name.


Operations:

set_image

Set image.

set_scale_to_fit

Set scale to fit.

set_scale

Set scale.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html 2018-08-14 10:55:20.087261447 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html 2018-08-14 10:55:20.087261447 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html 2018-08-14 10:55:20.095261494 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html 2018-08-14 10:55:20.095261494 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html 2018-08-14 10:55:20.103261539 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html 2018-08-14 10:55:20.103261539 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html 2018-08-14 10:55:20.111261586 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html 2018-08-14 10:55:20.111261586 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html 2018-08-14 10:55:20.119261633 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html 2018-08-14 10:55:20.119261633 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html 2018-08-14 10:55:20.123261655 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html 2018-08-14 10:55:20.127261679 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html 2018-08-14 10:55:20.131261702 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html 2018-08-14 10:55:20.131261702 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html 2018-08-14 10:55:20.139261748 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html 2018-08-14 10:55:20.139261748 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html 2018-08-14 10:55:20.147261794 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html 2018-08-14 10:55:20.147261794 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html 2018-08-14 10:55:20.155261841 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html 2018-08-14 10:55:20.155261841 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html 2018-08-14 10:55:20.163261888 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html 2018-08-14 10:55:20.163261888 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html 2018-08-14 10:55:20.171261933 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html 2018-08-14 10:55:20.171261933 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.get_layout.html 2018-08-14 10:55:20.179261980 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.get_layout.html 2018-08-14 10:55:20.179261980 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html 2018-08-14 10:55:20.235262305 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html 2018-08-14 10:55:20.235262305 +0000 @@ -3,4 +3,4 @@ CL_Label - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Label

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Label.CL_Label.html">CL_Label

Constructs a Label.


Attributes:

Alignment

get_alignment

Get Alignment.

get_text

Get Text.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_span

Set span.

set_alignment

Set alignment.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Label

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Label.CL_Label.html">CL_Label

Constructs a Label.


Attributes:

Alignment

get_alignment

Get Alignment.

get_text

Get Text.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_span

Set span.

set_alignment

Set alignment.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html 2018-08-14 10:55:20.243262351 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html 2018-08-14 10:55:20.243262351 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html 2018-08-14 10:55:20.251262397 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html 2018-08-14 10:55:20.251262397 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html 2018-08-14 10:55:20.259262444 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html 2018-08-14 10:55:20.259262444 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html 2018-08-14 10:55:20.267262490 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html 2018-08-14 10:55:20.267262490 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html 2018-08-14 10:55:20.275262536 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html 2018-08-14 10:55:20.275262536 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html 2018-08-14 10:55:20.283262583 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html 2018-08-14 10:55:20.283262583 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html 2018-08-14 10:55:20.291262629 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html 2018-08-14 10:55:20.291262629 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html 2018-08-14 10:55:20.299262676 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html 2018-08-14 10:55:20.299262676 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html 2018-08-14 10:55:20.307262722 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html 2018-08-14 10:55:20.307262722 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html 2018-08-14 10:55:20.315262768 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html 2018-08-14 10:55:20.315262768 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.get_layout.html 2018-08-14 10:55:20.323262815 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.get_layout.html 2018-08-14 10:55:20.323262815 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html 2018-08-14 10:55:20.403263279 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html 2018-08-14 10:55:20.403263279 +0000 @@ -3,4 +3,4 @@ CL_LineEdit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_LineEdit

Single line edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_LineEdit.CL_LineEdit.html">CL_LineEdit

Constructs a LineEdit.


Attributes:

Alignment

get_alignment

Get Alignment.

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

is_password_mode

Is Password mode.

get_max_length

Get Max length.

get_text

Get Text.

get_text_int

Returns the text converted to integer.

get_text_float

Returns the text converted to float.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_preferred_size

Get Preferred size.

get_text_size

Returns the size (pixels) of the text in the lineedit, or of the string given as parameter.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_alignment

Set alignment.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_password_mode

Set password mode.

set_numeric_mode

Set numeric mode.

set_max_length

Set max length.

set_text

Set text.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

resize_to_fit

Resize the components width so that its whole text becomes visible.

set_input_mask

Use mask to restrict accepted input.

set_decimal_character

Set decimal character.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_LineEdit

Single line edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_LineEdit.CL_LineEdit.html">CL_LineEdit

Constructs a LineEdit.


Attributes:

Alignment

get_alignment

Get Alignment.

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

is_password_mode

Is Password mode.

get_max_length

Get Max length.

get_text

Get Text.

get_text_int

Returns the text converted to integer.

get_text_float

Returns the text converted to float.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_preferred_size

Get Preferred size.

get_text_size

Returns the size (pixels) of the text in the lineedit, or of the string given as parameter.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_alignment

Set alignment.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_password_mode

Set password mode.

set_numeric_mode

Set numeric mode.

set_max_length

Set max length.

set_text

Set text.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

resize_to_fit

Resize the components width so that its whole text becomes visible.

set_input_mask

Use mask to restrict accepted input.

set_decimal_character

Set decimal character.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html 2018-08-14 10:55:20.411263324 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html 2018-08-14 10:55:20.411263324 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html 2018-08-14 10:55:20.419263371 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html 2018-08-14 10:55:20.419263371 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html 2018-08-14 10:55:20.427263418 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html 2018-08-14 10:55:20.427263418 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html 2018-08-14 10:55:20.435263464 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html 2018-08-14 10:55:20.435263464 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html 2018-08-14 10:55:20.443263510 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html 2018-08-14 10:55:20.443263510 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html 2018-08-14 10:55:20.451263557 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html 2018-08-14 10:55:20.451263557 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html 2018-08-14 10:55:20.459263603 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html 2018-08-14 10:55:20.459263603 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html 2018-08-14 10:55:20.467263649 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html 2018-08-14 10:55:20.467263649 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html 2018-08-14 10:55:20.475263696 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html 2018-08-14 10:55:20.475263696 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html 2018-08-14 10:55:20.483263742 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html 2018-08-14 10:55:20.483263742 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html 2018-08-14 10:55:20.491263788 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html 2018-08-14 10:55:20.491263788 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html 2018-08-14 10:55:20.499263835 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html 2018-08-14 10:55:20.499263835 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.get_layout.html 2018-08-14 10:55:20.507263881 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.get_layout.html 2018-08-14 10:55:20.507263881 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html 2018-08-14 10:55:20.579264298 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html 2018-08-14 10:55:20.579264298 +0000 @@ -3,4 +3,4 @@ CL_ListView - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ListView

List view component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListView.CL_ListView.html">CL_ListView

Constructs a ListView.


Attributes:

get_scroll_position

Get current listview scrollbar position.

get_scroll_max_position

Get maximal listview scrollbar position.

get_header

Get Header.

get_document_item

Get Document item.

get_select_whole_row

Get Select whole row.

get_icon_list

Get Icon list.

get_selected_items

Returns a container class holding the selected items in a linked list structure.

get_selected_item

Returns the currently selected item in single selection mode.

get_preferred_size

Returns the preferred size of the component, as defined in its CSS file.

get_display_mode

Get Display mode.

get_named_item

Find child component with the specified component ID name.


Operations:

create_item

Create item.

set_scroll_position

Set listview scrollbar position.

on_process_message

On process message.

set_select_whole_row

When true, the whole row is drawn selected, as opposed to only the first column.

set_multi_select

When true, multiple items can be selected.

set_display_mode

Set display mode.

show_detail_icon

Set if icons are shown in the detail display mode.

show_detail_opener

Set if node opener is shown in the detail display mode.

clear

Remove all items.

clear_selection

Unselect all selected items.

set_selected

Set selected.

find

Returns a CL_ListViewItem with the string 'str' in the column 'col_id' or a NULL item if none found.


Events:

func_selection_changed

Selected items are returned as children of the returned item.

func_item_doubleclick

Invoked on double clicking a listview item.

func_item_edited

Invoked when enter is pressed in the ListViews built-in LineEdit control. The caller may change the passed string. Returning false from the callback cancels the edit.

func_key_pressed

func_key_released

func_mouse_right_up

Callback called when the right mouse button is released (a click). Use this callback for listview context menus. Click position sent as parameter.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ListView

List view component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListView.CL_ListView.html">CL_ListView

Constructs a ListView.


Attributes:

get_scroll_position

Get current listview scrollbar position.

get_scroll_max_position

Get maximal listview scrollbar position.

get_header

Get Header.

get_document_item

Get Document item.

get_select_whole_row

Get Select whole row.

get_icon_list

Get Icon list.

get_selected_items

Returns a container class holding the selected items in a linked list structure.

get_selected_item

Returns the currently selected item in single selection mode.

get_preferred_size

Returns the preferred size of the component, as defined in its CSS file.

get_display_mode

Get Display mode.

get_named_item

Find child component with the specified component ID name.


Operations:

create_item

Create item.

set_scroll_position

Set listview scrollbar position.

on_process_message

On process message.

set_select_whole_row

When true, the whole row is drawn selected, as opposed to only the first column.

set_multi_select

When true, multiple items can be selected.

set_display_mode

Set display mode.

show_detail_icon

Set if icons are shown in the detail display mode.

show_detail_opener

Set if node opener is shown in the detail display mode.

clear

Remove all items.

clear_selection

Unselect all selected items.

set_selected

Set selected.

find

Returns a CL_ListViewItem with the string 'str' in the column 'col_id' or a NULL item if none found.


Events:

func_selection_changed

Selected items are returned as children of the returned item.

func_item_doubleclick

Invoked on double clicking a listview item.

func_item_edited

Invoked when enter is pressed in the ListViews built-in LineEdit control. The caller may change the passed string. Returning false from the callback cancels the edit.

func_key_pressed

func_key_released

func_mouse_right_up

Callback called when the right mouse button is released (a click). Use this callback for listview context menus. Click position sent as parameter.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.set_focus_policy.html 2018-08-14 10:55:20.587264345 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.set_focus_policy.html 2018-08-14 10:55:20.587264345 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.exit_with_code.html 2018-08-14 10:55:20.595264391 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.exit_with_code.html 2018-08-14 10:55:20.595264391 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_activated.html 2018-08-14 10:55:20.603264437 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_activated.html 2018-08-14 10:55:20.603264437 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_close.html 2018-08-14 10:55:20.611264484 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_close.html 2018-08-14 10:55:20.611264484 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_deactivated.html 2018-08-14 10:55:20.619264530 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_deactivated.html 2018-08-14 10:55:20.619264530 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_enablemode_changed.html 2018-08-14 10:55:20.627264576 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_enablemode_changed.html 2018-08-14 10:55:20.627264576 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_gained.html 2018-08-14 10:55:20.635264623 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_gained.html 2018-08-14 10:55:20.635264623 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_lost.html 2018-08-14 10:55:20.639264646 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_lost.html 2018-08-14 10:55:20.639264646 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_enter.html 2018-08-14 10:55:20.647264693 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_enter.html 2018-08-14 10:55:20.647264693 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_exit.html 2018-08-14 10:55:20.655264739 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_exit.html 2018-08-14 10:55:20.655264739 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_style_changed.html 2018-08-14 10:55:20.663264785 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_style_changed.html 2018-08-14 10:55:20.663264785 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_visibility_change.html 2018-08-14 10:55:20.671264832 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_visibility_change.html 2018-08-14 10:55:20.671264832 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.get_layout.html 2018-08-14 10:55:20.679264878 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.get_layout.html 2018-08-14 10:55:20.679264878 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.html 2018-08-14 10:55:20.743265250 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.html 2018-08-14 10:55:20.743265250 +0000 @@ -3,4 +3,4 @@ CL_ListViewHeader - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ListViewHeader

ListViewHeader component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListViewHeader.CL_ListViewHeader.html">CL_ListViewHeader

Constructs a ListViewHeader.


Attributes:

get_first_column

Get First column.

get_column

Get column.

get_visible

Get Visible.

get_preferred_size

Get Preferred size.


Operations:

create_column

Create column.

append

Append.

remove

Remove.

insert_after

Insert after.

insert_before

Insert before.

set_visible

Set visible.

set_display_mode

Set display mode.


Events:

func_column_added

func_column_removed

func_column_size_changed


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ListViewHeader

ListViewHeader component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListViewHeader.CL_ListViewHeader.html">CL_ListViewHeader

Constructs a ListViewHeader.


Attributes:

get_first_column

Get First column.

get_column

Get column.

get_visible

Get Visible.

get_preferred_size

Get Preferred size.


Operations:

create_column

Create column.

append

Append.

remove

Remove.

insert_after

Insert after.

insert_before

Insert before.

set_visible

Set visible.

set_display_mode

Set display mode.


Events:

func_column_added

func_column_removed

func_column_size_changed


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.set_focus_policy.html 2018-08-14 10:55:20.751265295 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.set_focus_policy.html 2018-08-14 10:55:20.751265295 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.exit_with_code.html 2018-08-14 10:55:20.759265342 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.exit_with_code.html 2018-08-14 10:55:20.759265342 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_activated.html 2018-08-14 10:55:20.767265389 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_activated.html 2018-08-14 10:55:20.767265389 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_deactivated.html 2018-08-14 10:55:20.775265434 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_deactivated.html 2018-08-14 10:55:20.775265434 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_enablemode_changed.html 2018-08-14 10:55:20.783265481 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_enablemode_changed.html 2018-08-14 10:55:20.783265481 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_gained.html 2018-08-14 10:55:20.791265528 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_gained.html 2018-08-14 10:55:20.791265528 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_lost.html 2018-08-14 10:55:20.799265573 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_lost.html 2018-08-14 10:55:20.799265573 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_enter.html 2018-08-14 10:55:20.807265620 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_enter.html 2018-08-14 10:55:20.807265620 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_exit.html 2018-08-14 10:55:20.815265667 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_exit.html 2018-08-14 10:55:20.815265667 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_style_changed.html 2018-08-14 10:55:20.823265712 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_style_changed.html 2018-08-14 10:55:20.823265712 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_visibility_change.html 2018-08-14 10:55:20.831265759 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_visibility_change.html 2018-08-14 10:55:20.831265759 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.get_layout.html 2018-08-14 10:55:20.839265806 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.get_layout.html 2018-08-14 10:55:20.839265806 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.html 2018-08-14 10:55:20.895266130 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.html 2018-08-14 10:55:20.895266130 +0000 @@ -3,4 +3,4 @@ CL_MainWindow - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_MainWindow

Application main window component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_MainWindow.CL_MainWindow.html">CL_MainWindow

Constructs a MainWindow.


Events:

func_close

Func close.

func_resize


Attributes:

get_title

Get Title.

get_menubar

Get Menubar.

get_statusbar

Get Statusbar.

get_toolbars

get_named_item

Find child component with the specified component ID name.


Operations:

set_title

Set title.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_MainWindow

Application main window component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_MainWindow.CL_MainWindow.html">CL_MainWindow

Constructs a MainWindow.


Events:

func_close

Func close.

func_resize


Attributes:

get_title

Get Title.

get_menubar

Get Menubar.

get_statusbar

Get Statusbar.

get_toolbars

get_named_item

Find child component with the specified component ID name.


Operations:

set_title

Set title.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.set_focus_policy.html 2018-08-14 10:55:20.903266176 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.set_focus_policy.html 2018-08-14 10:55:20.903266176 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.exit_with_code.html 2018-08-14 10:55:20.911266223 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.exit_with_code.html 2018-08-14 10:55:20.911266223 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_activated.html 2018-08-14 10:55:20.919266269 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_activated.html 2018-08-14 10:55:20.919266269 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_close.html 2018-08-14 10:55:20.927266315 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_close.html 2018-08-14 10:55:20.927266315 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_deactivated.html 2018-08-14 10:55:20.935266363 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_deactivated.html 2018-08-14 10:55:20.935266363 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_enablemode_changed.html 2018-08-14 10:55:20.943266408 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_enablemode_changed.html 2018-08-14 10:55:20.943266408 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_gained.html 2018-08-14 10:55:20.951266455 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_gained.html 2018-08-14 10:55:20.951266455 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_lost.html 2018-08-14 10:55:20.959266502 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_lost.html 2018-08-14 10:55:20.959266502 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_enter.html 2018-08-14 10:55:20.967266547 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_enter.html 2018-08-14 10:55:20.967266547 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_exit.html 2018-08-14 10:55:20.975266594 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_exit.html 2018-08-14 10:55:20.975266594 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_style_changed.html 2018-08-14 10:55:20.979266617 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_style_changed.html 2018-08-14 10:55:20.983266641 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_visibility_change.html 2018-08-14 10:55:20.987266663 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_visibility_change.html 2018-08-14 10:55:20.987266663 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.get_layout.html 2018-08-14 10:55:20.995266709 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.get_layout.html 2018-08-14 10:55:20.995266709 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.html 2018-08-14 10:55:21.051267034 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.html 2018-08-14 10:55:21.051267034 +0000 @@ -3,4 +3,4 @@ CL_MenuBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_MenuBar

Menu bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_MenuBar.CL_MenuBar.html">CL_MenuBar

Constructs a MenuBar.


Attributes:

get_preferred_size

Get Preferred size.

get_menu

Get menu.

get_named_item

Find child component with the specified component ID name.


Operations:

clear

Clear.

add_menu

Add menu.

remove_menu

Remove menu.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_MenuBar

Menu bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_MenuBar.CL_MenuBar.html">CL_MenuBar

Constructs a MenuBar.


Attributes:

get_preferred_size

Get Preferred size.

get_menu

Get menu.

get_named_item

Find child component with the specified component ID name.


Operations:

clear

Clear.

add_menu

Add menu.

remove_menu

Remove menu.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.set_focus_policy.html 2018-08-14 10:55:21.059267080 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.set_focus_policy.html 2018-08-14 10:55:21.059267080 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_decorations.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_decorations.html 2018-08-14 10:55:21.067267127 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_decorations.html 2018-08-14 10:55:21.067267127 +0000 @@ -2,4 +2,4 @@ void CL_DisplayWindowDescription::set_decorations( bool decorations); -

Detailed description:

This is identical to show_caption()

\ No newline at end of file +

Detailed description:

This is identical to show_caption()

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_position.html 2018-08-14 10:55:21.075267173 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_position.html 2018-08-14 10:55:21.075267173 +0000 @@ -3,4 +3,4 @@ const CL_Rect & position, bool client_area); -

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file +

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PipeConnection.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PipeConnection.seek.html 2018-08-14 10:55:21.083267219 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PipeConnection.seek.html 2018-08-14 10:55:21.083267219 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject.link.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject.link.html 2018-08-14 10:55:21.091267266 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject.link.html 2018-08-14 10:55:21.091267266 +0000 @@ -1,4 +1,4 @@ link - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function link

Link program.

 	bool CL_ProgramObject::link();
 
-

Detailed description:

If the linking fails, get_info_log() will return the link log.

\ No newline at end of file +

Detailed description:

If the linking fails, get_info_log() will return the link log.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject.validate.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject.validate.html 2018-08-14 10:55:21.099267312 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject.validate.html 2018-08-14 10:55:21.099267312 +0000 @@ -1,4 +1,4 @@ validate - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function validate

Validate program.

 	bool CL_ProgramObject::validate();
 
-

Detailed description:

If the validation fails, get_info_log() will return the validation log.

\ No newline at end of file +

Detailed description:

If the validation fails, get_info_log() will return the validation log.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject_SWRender.link.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject_SWRender.link.html 2018-08-14 10:55:21.107267358 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject_SWRender.link.html 2018-08-14 10:55:21.107267358 +0000 @@ -1,4 +1,4 @@ link - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function link

Link program.

 	bool CL_ProgramObject::link();
 
-

Detailed description:

If the linking fails, get_info_log() will return the link log.

\ No newline at end of file +

Detailed description:

If the linking fails, get_info_log() will return the link log.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject_SWRender.validate.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject_SWRender.validate.html 2018-08-14 10:55:21.115267405 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgramObject_SWRender.validate.html 2018-08-14 10:55:21.115267405 +0000 @@ -1,4 +1,4 @@ validate - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function validate

Validate program.

 	bool CL_ProgramObject::validate();
 
-

Detailed description:

If the validation fails, get_info_log() will return the validation log.

\ No newline at end of file +

Detailed description:

If the validation fails, get_info_log() will return the validation log.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.exit_with_code.html 2018-08-14 10:55:21.123267451 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.exit_with_code.html 2018-08-14 10:55:21.123267451 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_activated.html 2018-08-14 10:55:21.131267497 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_activated.html 2018-08-14 10:55:21.131267497 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_close.html 2018-08-14 10:55:21.139267544 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_close.html 2018-08-14 10:55:21.139267544 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_deactivated.html 2018-08-14 10:55:21.147267591 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_deactivated.html 2018-08-14 10:55:21.147267591 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_enablemode_changed.html 2018-08-14 10:55:21.155267637 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_enablemode_changed.html 2018-08-14 10:55:21.155267637 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_gained.html 2018-08-14 10:55:21.163267683 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_gained.html 2018-08-14 10:55:21.163267683 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_lost.html 2018-08-14 10:55:21.171267730 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_lost.html 2018-08-14 10:55:21.171267730 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_enter.html 2018-08-14 10:55:21.179267776 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_enter.html 2018-08-14 10:55:21.179267776 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_exit.html 2018-08-14 10:55:21.187267822 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_exit.html 2018-08-14 10:55:21.187267822 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_style_changed.html 2018-08-14 10:55:21.195267869 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_style_changed.html 2018-08-14 10:55:21.195267869 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_visibility_change.html 2018-08-14 10:55:21.203267915 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_visibility_change.html 2018-08-14 10:55:21.203267915 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.get_layout.html 2018-08-14 10:55:21.211267961 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.get_layout.html 2018-08-14 10:55:21.211267961 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.html 2018-08-14 10:55:21.275268332 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.html 2018-08-14 10:55:21.275268332 +0000 @@ -3,4 +3,4 @@ CL_ProgressBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ProgressBar

Progress bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ProgressBar.CL_ProgressBar.html">CL_ProgressBar

Constructs a ProgressBar.


Attributes:

get_min

Get Min.

get_max

Get Max.

get_step_size

Get Step size.

get_position

Get Position.

is_marquee_mode

Is Marquee mode.

get_marquee_animation_speed

Get Marquee animation speed.

get_marquee_box_width

Get Marquee box width.

get_marquee_step_size

Get Marquee step size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_min

Set min.

set_max

Set max.

set_range

Set range.

set_step_size

Set step size.

set_position

Set position.

advance_position

Advance position.

step_position

Step position.

set_marquee_mode

Set marquee mode.

set_marquee_animation_speed

Set marquee animation speed.

set_marquee_box_width

Set marquee box width.

set_marquee_step_size

Set marquee step size.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ProgressBar

Progress bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ProgressBar.CL_ProgressBar.html">CL_ProgressBar

Constructs a ProgressBar.


Attributes:

get_min

Get Min.

get_max

Get Max.

get_step_size

Get Step size.

get_position

Get Position.

is_marquee_mode

Is Marquee mode.

get_marquee_animation_speed

Get Marquee animation speed.

get_marquee_box_width

Get Marquee box width.

get_marquee_step_size

Get Marquee step size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_min

Set min.

set_max

Set max.

set_range

Set range.

set_step_size

Set step size.

set_position

Set position.

advance_position

Advance position.

step_position

Step position.

set_marquee_mode

Set marquee mode.

set_marquee_animation_speed

Set marquee animation speed.

set_marquee_box_width

Set marquee box width.

set_marquee_step_size

Set marquee step size.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.set_focus_policy.html 2018-08-14 10:55:21.287268402 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.set_focus_policy.html 2018-08-14 10:55:21.287268402 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.exit_with_code.html 2018-08-14 10:55:21.295268449 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.exit_with_code.html 2018-08-14 10:55:21.295268449 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_activated.html 2018-08-14 10:55:21.303268494 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_activated.html 2018-08-14 10:55:21.303268494 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_close.html 2018-08-14 10:55:21.307268518 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_close.html 2018-08-14 10:55:21.307268518 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_deactivated.html 2018-08-14 10:55:21.315268564 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_deactivated.html 2018-08-14 10:55:21.315268564 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_enablemode_changed.html 2018-08-14 10:55:21.323268610 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_enablemode_changed.html 2018-08-14 10:55:21.323268610 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_gained.html 2018-08-14 10:55:21.331268657 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_gained.html 2018-08-14 10:55:21.331268657 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_lost.html 2018-08-14 10:55:21.339268703 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_lost.html 2018-08-14 10:55:21.339268703 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_enter.html 2018-08-14 10:55:21.347268749 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_enter.html 2018-08-14 10:55:21.347268749 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_exit.html 2018-08-14 10:55:21.355268796 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_exit.html 2018-08-14 10:55:21.355268796 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_style_changed.html 2018-08-14 10:55:21.363268842 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_style_changed.html 2018-08-14 10:55:21.363268842 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_visibility_change.html 2018-08-14 10:55:21.371268888 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_visibility_change.html 2018-08-14 10:55:21.371268888 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.get_layout.html 2018-08-14 10:55:21.379268935 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.get_layout.html 2018-08-14 10:55:21.379268935 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.html 2018-08-14 10:55:21.443269306 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.html 2018-08-14 10:55:21.443269306 +0000 @@ -3,4 +3,4 @@ CL_PushButton - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_PushButton

Push button component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_PushButton.CL_PushButton.html">CL_PushButton

Constructs a PushButton.


Attributes:

IconPosition

is_pushed

Is Pushed.

is_toggle

Is Toggle.

is_flat

Is Flat.

get_icon

Get Icon.

get_icon_position

Get Icon position.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_pushed

Set pushed.

set_toggle

Set toggle.

set_flat

Set flat.

set_icon

Set icon.

set_icon_position

Set icon position.

set_text

Set text.


Events:

func_clicked

Func clicked.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_PushButton

Push button component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_PushButton.CL_PushButton.html">CL_PushButton

Constructs a PushButton.


Attributes:

IconPosition

is_pushed

Is Pushed.

is_toggle

Is Toggle.

is_flat

Is Flat.

get_icon

Get Icon.

get_icon_position

Get Icon position.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_pushed

Set pushed.

set_toggle

Set toggle.

set_flat

Set flat.

set_icon

Set icon.

set_icon_position

Set icon position.

set_text

Set text.


Events:

func_clicked

Func clicked.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.set_focus_policy.html 2018-08-14 10:55:21.451269352 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.set_focus_policy.html 2018-08-14 10:55:21.451269352 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.exit_with_code.html 2018-08-14 10:55:21.459269399 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.exit_with_code.html 2018-08-14 10:55:21.459269399 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_activated.html 2018-08-14 10:55:21.467269445 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_activated.html 2018-08-14 10:55:21.467269445 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

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Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_close.html 2018-08-14 10:55:21.475269491 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_close.html 2018-08-14 10:55:21.475269491 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

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Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_deactivated.html 2018-08-14 10:55:21.483269538 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_deactivated.html 2018-08-14 10:55:21.483269538 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

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Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_enablemode_changed.html 2018-08-14 10:55:21.491269584 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_enablemode_changed.html 2018-08-14 10:55:21.491269584 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_gained.html 2018-08-14 10:55:21.499269631 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_gained.html 2018-08-14 10:55:21.499269631 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_lost.html 2018-08-14 10:55:21.507269677 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_lost.html 2018-08-14 10:55:21.507269677 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

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Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_enter.html 2018-08-14 10:55:21.515269723 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_enter.html 2018-08-14 10:55:21.515269723 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

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Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_exit.html 2018-08-14 10:55:21.523269770 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_exit.html 2018-08-14 10:55:21.523269770 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

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Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_style_changed.html 2018-08-14 10:55:21.531269816 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_style_changed.html 2018-08-14 10:55:21.531269816 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

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Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_visibility_change.html 2018-08-14 10:55:21.539269862 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_visibility_change.html 2018-08-14 10:55:21.539269862 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

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Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.get_layout.html 2018-08-14 10:55:21.543269885 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.get_layout.html 2018-08-14 10:55:21.543269885 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

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Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.html 2018-08-14 10:55:21.607270257 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.html 2018-08-14 10:55:21.607270257 +0000 @@ -3,4 +3,4 @@ CL_RadioButton - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_RadioButton

Radio button component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_RadioButton.CL_RadioButton.html">CL_RadioButton

Constructs a RadioButton.


Attributes:

get_text

Get Text.

get_id

Get Id.

is_selected

Is Selected.

get_group_name

Get Group name.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_id

Set id.

set_selected

Set selected.

set_group_name

Set group name.


Events:

func_selected

Func selected.

func_unselected

Func unselected.

func_group_selection_changed

Callback invoked when any of the radio buttons in the group is selected.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_RadioButton

Radio button component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_RadioButton.CL_RadioButton.html">CL_RadioButton

Constructs a RadioButton.


Attributes:

get_text

Get Text.

get_id

Get Id.

is_selected

Is Selected.

get_group_name

Get Group name.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_id

Set id.

set_selected

Set selected.

set_group_name

Set group name.


Events:

func_selected

Func selected.

func_unselected

Func unselected.

func_group_selection_changed

Callback invoked when any of the radio buttons in the group is selected.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.set_focus_policy.html 2018-08-14 10:55:21.615270303 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.set_focus_policy.html 2018-08-14 10:55:21.615270303 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.exit_with_code.html 2018-08-14 10:55:21.623270349 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.exit_with_code.html 2018-08-14 10:55:21.623270349 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_activated.html 2018-08-14 10:55:21.631270396 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_activated.html 2018-08-14 10:55:21.631270396 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_close.html 2018-08-14 10:55:21.639270442 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_close.html 2018-08-14 10:55:21.639270442 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_deactivated.html 2018-08-14 10:55:21.647270488 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_deactivated.html 2018-08-14 10:55:21.647270488 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_enablemode_changed.html 2018-08-14 10:55:21.655270535 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_enablemode_changed.html 2018-08-14 10:55:21.655270535 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_gained.html 2018-08-14 10:55:21.663270581 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_gained.html 2018-08-14 10:55:21.663270581 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_lost.html 2018-08-14 10:55:21.671270627 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_lost.html 2018-08-14 10:55:21.671270627 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_enter.html 2018-08-14 10:55:21.679270675 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_enter.html 2018-08-14 10:55:21.679270675 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_exit.html 2018-08-14 10:55:21.687270720 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_exit.html 2018-08-14 10:55:21.687270720 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_style_changed.html 2018-08-14 10:55:21.695270767 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_style_changed.html 2018-08-14 10:55:21.695270767 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_visibility_change.html 2018-08-14 10:55:21.703270814 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_visibility_change.html 2018-08-14 10:55:21.703270814 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.get_layout.html 2018-08-14 10:55:21.711270859 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.get_layout.html 2018-08-14 10:55:21.711270859 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.html 2018-08-14 10:55:21.783271276 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.html 2018-08-14 10:55:21.783271276 +0000 @@ -3,4 +3,4 @@ CL_ScrollBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ScrollBar

Scroll bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ScrollBar.CL_ScrollBar.html">CL_ScrollBar

Constructs a ScrollBar.


Attributes:

is_vertical

Is Vertical.

is_horizontal

Is Horizontal.

get_min

Get Min.

get_max

Get Max.

get_line_step

Get Line step.

get_page_step

Get Page step.

get_position

Get Position.

get_preferred_size

Get Preferred size.

get_preferred_width

Returns the preferred width of the scrollbar.

get_preferred_height

Returns the preferred height of the scrollbar.

get_named_item

Find child component with the specified component ID name.


Operations:

set_vertical

Set vertical.

set_horizontal

Set horizontal.

set_min

Set min.

set_max

Set max.

set_line_step

Set line step.

set_page_step

Set page step.

set_ranges

Set ranges.

calculate_ranges

Calculate the scrollbar range and page_step size for scrolling in pixels.

set_position

Set position.


Events:

func_scroll

Called for every type of scrollbar scrolling.

func_scroll_min

Called when scrolled to minimum position.

func_scroll_max

Called when scrolled to maximum position.

func_scroll_line_decrement

Called when decrement button is clicked.

func_scroll_line_increment

Called when increment button is clicked.

func_scroll_page_decrement

Called when decrement track is clicked.

func_scroll_page_increment

Called when increment track is clicked.

func_scroll_thumb_release

Called when user released scroll thumb.

func_scroll_thumb_track

Called as user moves the scroll thumb.

func_scroll_end

Called when user releases the mouse after scrolling.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ScrollBar

Scroll bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ScrollBar.CL_ScrollBar.html">CL_ScrollBar

Constructs a ScrollBar.


Attributes:

is_vertical

Is Vertical.

is_horizontal

Is Horizontal.

get_min

Get Min.

get_max

Get Max.

get_line_step

Get Line step.

get_page_step

Get Page step.

get_position

Get Position.

get_preferred_size

Get Preferred size.

get_preferred_width

Returns the preferred width of the scrollbar.

get_preferred_height

Returns the preferred height of the scrollbar.

get_named_item

Find child component with the specified component ID name.


Operations:

set_vertical

Set vertical.

set_horizontal

Set horizontal.

set_min

Set min.

set_max

Set max.

set_line_step

Set line step.

set_page_step

Set page step.

set_ranges

Set ranges.

calculate_ranges

Calculate the scrollbar range and page_step size for scrolling in pixels.

set_position

Set position.


Events:

func_scroll

Called for every type of scrollbar scrolling.

func_scroll_min

Called when scrolled to minimum position.

func_scroll_max

Called when scrolled to maximum position.

func_scroll_line_decrement

Called when decrement button is clicked.

func_scroll_line_increment

Called when increment button is clicked.

func_scroll_page_decrement

Called when decrement track is clicked.

func_scroll_page_increment

Called when increment track is clicked.

func_scroll_thumb_release

Called when user released scroll thumb.

func_scroll_thumb_track

Called as user moves the scroll thumb.

func_scroll_end

Called when user releases the mouse after scrolling.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.set_focus_policy.html 2018-08-14 10:55:21.791271323 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.set_focus_policy.html 2018-08-14 10:55:21.791271323 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.exit_with_code.html 2018-08-14 10:55:21.799271370 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.exit_with_code.html 2018-08-14 10:55:21.799271370 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_activated.html 2018-08-14 10:55:21.807271416 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_activated.html 2018-08-14 10:55:21.807271416 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_close.html 2018-08-14 10:55:21.815271462 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_close.html 2018-08-14 10:55:21.815271462 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_deactivated.html 2018-08-14 10:55:21.823271509 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_deactivated.html 2018-08-14 10:55:21.823271509 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_enablemode_changed.html 2018-08-14 10:55:21.831271555 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_enablemode_changed.html 2018-08-14 10:55:21.831271555 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_gained.html 2018-08-14 10:55:21.839271601 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_gained.html 2018-08-14 10:55:21.839271601 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_lost.html 2018-08-14 10:55:21.847271648 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_lost.html 2018-08-14 10:55:21.847271648 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_enter.html 2018-08-14 10:55:21.855271694 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_enter.html 2018-08-14 10:55:21.855271694 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_exit.html 2018-08-14 10:55:21.863271740 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_exit.html 2018-08-14 10:55:21.863271740 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_style_changed.html 2018-08-14 10:55:21.871271787 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_style_changed.html 2018-08-14 10:55:21.871271787 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_visibility_change.html 2018-08-14 10:55:21.879271833 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_visibility_change.html 2018-08-14 10:55:21.879271833 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.get_layout.html 2018-08-14 10:55:21.887271879 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.get_layout.html 2018-08-14 10:55:21.887271879 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.html 2018-08-14 10:55:21.951272250 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.html 2018-08-14 10:55:21.955272273 +0000 @@ -3,4 +3,4 @@ CL_Slider - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Slider

Track bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Slider.CL_Slider.html">CL_Slider

Constructs a Slider.


Attributes:

is_vertical

Is Vertical.

is_horizontal

Is Horizontal.

get_min

Get Min.

get_max

Get Max.

get_tick_count

Get Tick count.

get_page_step

Get Page step.

get_position

Get Position.

get_lock_to_ticks

Get Lock to ticks.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_vertical

Set vertical.

set_horizontal

Set horizontal.

set_min

Set min.

set_max

Set max.

set_tick_count

Set tick count.

set_page_step

Set page step.

set_lock_to_ticks

Set lock to ticks.

set_ranges

Set ranges.

set_position

Set position.


Callbacks:

func_value_changed

Emitted while the slider is being moved.

func_value_decremented

Emitted when the slider value is decremented (while moving or when clicking the track).

func_value_incremented

Emitted when the slider value is incremented.

func_slider_moved

Emitted after the slider has been moved.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Slider

Track bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Slider.CL_Slider.html">CL_Slider

Constructs a Slider.


Attributes:

is_vertical

Is Vertical.

is_horizontal

Is Horizontal.

get_min

Get Min.

get_max

Get Max.

get_tick_count

Get Tick count.

get_page_step

Get Page step.

get_position

Get Position.

get_lock_to_ticks

Get Lock to ticks.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_vertical

Set vertical.

set_horizontal

Set horizontal.

set_min

Set min.

set_max

Set max.

set_tick_count

Set tick count.

set_page_step

Set page step.

set_lock_to_ticks

Set lock to ticks.

set_ranges

Set ranges.

set_position

Set position.


Callbacks:

func_value_changed

Emitted while the slider is being moved.

func_value_decremented

Emitted when the slider value is decremented (while moving or when clicking the track).

func_value_incremented

Emitted when the slider value is incremented.

func_slider_moved

Emitted after the slider has been moved.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.set_focus_policy.html 2018-08-14 10:55:21.963272321 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.set_focus_policy.html 2018-08-14 10:55:21.963272321 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.exit_with_code.html 2018-08-14 10:55:21.971272366 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.exit_with_code.html 2018-08-14 10:55:21.971272366 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_activated.html 2018-08-14 10:55:21.979272412 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_activated.html 2018-08-14 10:55:21.979272412 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_close.html 2018-08-14 10:55:21.987272460 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_close.html 2018-08-14 10:55:21.987272460 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_deactivated.html 2018-08-14 10:55:21.991272482 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_deactivated.html 2018-08-14 10:55:21.995272505 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_enablemode_changed.html 2018-08-14 10:55:21.999272528 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_enablemode_changed.html 2018-08-14 10:55:21.999272528 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_gained.html 2018-08-14 10:55:22.007272575 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_gained.html 2018-08-14 10:55:22.007272575 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_lost.html 2018-08-14 10:55:22.015272621 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_lost.html 2018-08-14 10:55:22.015272621 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_enter.html 2018-08-14 10:55:22.023272667 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_enter.html 2018-08-14 10:55:22.023272667 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_exit.html 2018-08-14 10:55:22.031272714 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_exit.html 2018-08-14 10:55:22.031272714 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_style_changed.html 2018-08-14 10:55:22.039272760 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_style_changed.html 2018-08-14 10:55:22.039272760 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_visibility_change.html 2018-08-14 10:55:22.047272807 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_visibility_change.html 2018-08-14 10:55:22.047272807 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.get_layout.html 2018-08-14 10:55:22.055272853 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.get_layout.html 2018-08-14 10:55:22.055272853 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.html 2018-08-14 10:55:22.119273224 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.html 2018-08-14 10:55:22.119273224 +0000 @@ -3,4 +3,4 @@ CL_Spin - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Spin

Spin component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Spin.CL_Spin.html">CL_Spin

Constructs a Spin.


Attributes:

get_value

Get Value.

get_value_float

Get Value float.

get_min

Get Min.

get_max

Get Max.

get_min_float

Get Min float.

get_max_float

Get Max float.

get_floating_point_mode

Get Floating point mode.

get_named_item

Find child component with the specified component ID name.


Operations:

set_value

Set value.

set_value_float

Set value float.

set_ranges

Set ranges.

set_ranges_float

Set ranges float.

set_step_size

Set step size.

set_step_size_float

Set step size float.

set_number_of_decimal_places

Set number of decimal places.

set_floating_point_mode

Set floating point mode.


Events:

func_value_changed

Func value changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Spin

Spin component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Spin.CL_Spin.html">CL_Spin

Constructs a Spin.


Attributes:

get_value

Get Value.

get_value_float

Get Value float.

get_min

Get Min.

get_max

Get Max.

get_min_float

Get Min float.

get_max_float

Get Max float.

get_floating_point_mode

Get Floating point mode.

get_named_item

Find child component with the specified component ID name.


Operations:

set_value

Set value.

set_value_float

Set value float.

set_ranges

Set ranges.

set_ranges_float

Set ranges float.

set_step_size

Set step size.

set_step_size_float

Set step size float.

set_number_of_decimal_places

Set number of decimal places.

set_floating_point_mode

Set floating point mode.


Events:

func_value_changed

Func value changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.set_focus_policy.html 2018-08-14 10:55:22.127273270 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.set_focus_policy.html 2018-08-14 10:55:22.127273270 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.exit_with_code.html 2018-08-14 10:55:22.135273316 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.exit_with_code.html 2018-08-14 10:55:22.135273316 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_activated.html 2018-08-14 10:55:22.143273363 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_activated.html 2018-08-14 10:55:22.143273363 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_close.html 2018-08-14 10:55:22.151273409 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_close.html 2018-08-14 10:55:22.151273409 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_deactivated.html 2018-08-14 10:55:22.159273455 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_deactivated.html 2018-08-14 10:55:22.159273455 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_enablemode_changed.html 2018-08-14 10:55:22.167273502 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_enablemode_changed.html 2018-08-14 10:55:22.167273502 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_gained.html 2018-08-14 10:55:22.175273549 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_gained.html 2018-08-14 10:55:22.175273549 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_lost.html 2018-08-14 10:55:22.183273595 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_lost.html 2018-08-14 10:55:22.183273595 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_enter.html 2018-08-14 10:55:22.191273641 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_enter.html 2018-08-14 10:55:22.191273641 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_exit.html 2018-08-14 10:55:22.199273688 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_exit.html 2018-08-14 10:55:22.199273688 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_style_changed.html 2018-08-14 10:55:22.203273712 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_style_changed.html 2018-08-14 10:55:22.207273734 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_visibility_change.html 2018-08-14 10:55:22.211273757 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_visibility_change.html 2018-08-14 10:55:22.211273757 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.get_layout.html 2018-08-14 10:55:22.219273803 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.get_layout.html 2018-08-14 10:55:22.219273803 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.html 2018-08-14 10:55:22.279274151 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.html 2018-08-14 10:55:22.279274151 +0000 @@ -3,4 +3,4 @@ CL_StatusBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_StatusBar

Status bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_StatusBar.CL_StatusBar.html">CL_StatusBar

Constructs a StatusBar.


Attributes:

get_preferred_size

Get Preferred size.

func_part_double_clicked

Func part double clicked.

get_named_item

Find child component with the specified component ID name.


Operations:

set_status_text

Set status text.

set_part_text

Set part text.

add_part

Add part.

show_part

Show part.

remove_part

Remove part.

show_size_grip

Show size grip.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_StatusBar

Status bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_StatusBar.CL_StatusBar.html">CL_StatusBar

Constructs a StatusBar.


Attributes:

get_preferred_size

Get Preferred size.

func_part_double_clicked

Func part double clicked.

get_named_item

Find child component with the specified component ID name.


Operations:

set_status_text

Set status text.

set_part_text

Set part text.

add_part

Add part.

show_part

Show part.

remove_part

Remove part.

show_size_grip

Show size grip.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.set_focus_policy.html 2018-08-14 10:55:22.287274198 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.set_focus_policy.html 2018-08-14 10:55:22.287274198 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TCPConnection.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TCPConnection.seek.html 2018-08-14 10:55:22.295274244 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TCPConnection.seek.html 2018-08-14 10:55:22.295274244 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.exit_with_code.html 2018-08-14 10:55:22.303274290 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.exit_with_code.html 2018-08-14 10:55:22.303274290 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_activated.html 2018-08-14 10:55:22.311274337 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_activated.html 2018-08-14 10:55:22.311274337 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_close.html 2018-08-14 10:55:22.319274383 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_close.html 2018-08-14 10:55:22.319274383 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_deactivated.html 2018-08-14 10:55:22.327274429 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_deactivated.html 2018-08-14 10:55:22.327274429 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_enablemode_changed.html 2018-08-14 10:55:22.335274476 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_enablemode_changed.html 2018-08-14 10:55:22.335274476 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_gained.html 2018-08-14 10:55:22.343274522 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_gained.html 2018-08-14 10:55:22.343274522 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_lost.html 2018-08-14 10:55:22.351274568 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_lost.html 2018-08-14 10:55:22.351274568 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_enter.html 2018-08-14 10:55:22.359274615 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_enter.html 2018-08-14 10:55:22.359274615 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_exit.html 2018-08-14 10:55:22.363274638 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_exit.html 2018-08-14 10:55:22.367274661 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_style_changed.html 2018-08-14 10:55:22.371274685 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_style_changed.html 2018-08-14 10:55:22.371274685 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_visibility_change.html 2018-08-14 10:55:22.379274731 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_visibility_change.html 2018-08-14 10:55:22.379274731 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.get_layout.html 2018-08-14 10:55:22.387274777 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.get_layout.html 2018-08-14 10:55:22.387274777 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.html 2018-08-14 10:55:22.447275125 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.html 2018-08-14 10:55:22.447275125 +0000 @@ -3,4 +3,4 @@ CL_Tab - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Tab

Tab component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Tab.CL_Tab.html">CL_Tab

Constructs a Tab.


Attributes:

get_page

Get page.

get_page_by_id

Get page by id.

get_current_page_index

Get Current page index.

get_current_page_id

Get Current page id.

get_preferred_size

Get Preferred size.

get_page_count

returns the number of pages in the tab.

get_named_item

Find child component with the specified component ID name.


Operations:

add_page

Create new tab page. By default the ID of the tab is 0.

show_page

Show a page by its index.

show_page_by_id

Show a page by its ID. In case of non-unique ID's the first match will be shown.

remove_page

Remove a page by its index.

remove_page_by_id

Remove a page by its ID.

set_label

Set the label of the component specified by index.

set_label_by_id

Set the label of the component specified by index.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Tab

Tab component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Tab.CL_Tab.html">CL_Tab

Constructs a Tab.


Attributes:

get_page

Get page.

get_page_by_id

Get page by id.

get_current_page_index

Get Current page index.

get_current_page_id

Get Current page id.

get_preferred_size

Get Preferred size.

get_page_count

returns the number of pages in the tab.

get_named_item

Find child component with the specified component ID name.


Operations:

add_page

Create new tab page. By default the ID of the tab is 0.

show_page

Show a page by its index.

show_page_by_id

Show a page by its ID. In case of non-unique ID's the first match will be shown.

remove_page

Remove a page by its index.

remove_page_by_id

Remove a page by its ID.

set_label

Set the label of the component specified by index.

set_label_by_id

Set the label of the component specified by index.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.set_focus_policy.html 2018-08-14 10:55:22.459275194 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.set_focus_policy.html 2018-08-14 10:55:22.459275194 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.exit_with_code.html 2018-08-14 10:55:22.467275242 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.exit_with_code.html 2018-08-14 10:55:22.467275242 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_activated.html 2018-08-14 10:55:22.471275264 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_activated.html 2018-08-14 10:55:22.471275264 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_close.html 2018-08-14 10:55:22.479275310 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_close.html 2018-08-14 10:55:22.479275310 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_deactivated.html 2018-08-14 10:55:22.487275357 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_deactivated.html 2018-08-14 10:55:22.487275357 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_enablemode_changed.html 2018-08-14 10:55:22.495275403 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_enablemode_changed.html 2018-08-14 10:55:22.495275403 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_gained.html 2018-08-14 10:55:22.503275449 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_gained.html 2018-08-14 10:55:22.503275449 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_lost.html 2018-08-14 10:55:22.511275496 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_lost.html 2018-08-14 10:55:22.511275496 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_enter.html 2018-08-14 10:55:22.519275542 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_enter.html 2018-08-14 10:55:22.519275542 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_exit.html 2018-08-14 10:55:22.527275589 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_exit.html 2018-08-14 10:55:22.527275589 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_style_changed.html 2018-08-14 10:55:22.535275635 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_style_changed.html 2018-08-14 10:55:22.535275635 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_visibility_change.html 2018-08-14 10:55:22.543275681 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_visibility_change.html 2018-08-14 10:55:22.543275681 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.get_layout.html 2018-08-14 10:55:22.551275728 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.get_layout.html 2018-08-14 10:55:22.551275728 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.html 2018-08-14 10:55:22.607276052 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.html 2018-08-14 10:55:22.607276052 +0000 @@ -3,4 +3,4 @@ CL_TabPage - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_TabPage

Tab component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_TabPage.CL_TabPage.html">CL_TabPage

Constructs a TabPage.


Attributes:

get_id

Get Id.

get_label

Get Label.

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_TabPage

Tab component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_TabPage.CL_TabPage.html">CL_TabPage

Constructs a TabPage.


Attributes:

get_id

Get Id.

get_label

Get Label.

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.set_focus_policy.html 2018-08-14 10:55:22.615276098 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.set_focus_policy.html 2018-08-14 10:55:22.615276098 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.exit_with_code.html 2018-08-14 10:55:22.623276145 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.exit_with_code.html 2018-08-14 10:55:22.623276145 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_activated.html 2018-08-14 10:55:22.631276191 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_activated.html 2018-08-14 10:55:22.631276191 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_close.html 2018-08-14 10:55:22.639276237 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_close.html 2018-08-14 10:55:22.639276237 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_deactivated.html 2018-08-14 10:55:22.647276284 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_deactivated.html 2018-08-14 10:55:22.647276284 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_enablemode_changed.html 2018-08-14 10:55:22.655276331 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_enablemode_changed.html 2018-08-14 10:55:22.655276331 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_enter.html 2018-08-14 10:55:22.663276377 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_enter.html 2018-08-14 10:55:22.663276377 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_exit.html 2018-08-14 10:55:22.671276423 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_exit.html 2018-08-14 10:55:22.671276423 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_style_changed.html 2018-08-14 10:55:22.679276470 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_style_changed.html 2018-08-14 10:55:22.679276470 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_visibility_change.html 2018-08-14 10:55:22.687276516 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_visibility_change.html 2018-08-14 10:55:22.687276516 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.get_layout.html 2018-08-14 10:55:22.695276562 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.get_layout.html 2018-08-14 10:55:22.695276562 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.html 2018-08-14 10:55:22.767276979 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.html 2018-08-14 10:55:22.767276979 +0000 @@ -3,4 +3,4 @@ CL_TextEdit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_TextEdit

Text edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_TextEdit.CL_TextEdit.html">CL_TextEdit

Constructs a LineEdit.


Attributes:

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

get_max_length

Get Max length.

get_text

Get Text.

get_line_count

Get line count.

get_line_text

Get line text.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_cursor_line_number

Get Cursor line number.

get_preferred_size

Get Preferred size.

get_total_height

Returns the height required to display all lines with the current width of the control.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_max_length

Set max length.

set_text

Set text.

add_text

Add text to end.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

set_input_mask

Use mask to restrict accepted input.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_TextEdit

Text edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_TextEdit.CL_TextEdit.html">CL_TextEdit

Constructs a LineEdit.


Attributes:

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

get_max_length

Get Max length.

get_text

Get Text.

get_line_count

Get line count.

get_line_text

Get line text.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_cursor_line_number

Get Cursor line number.

get_preferred_size

Get Preferred size.

get_total_height

Returns the height required to display all lines with the current width of the control.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_max_length

Set max length.

set_text

Set text.

add_text

Add text to end.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

set_input_mask

Use mask to restrict accepted input.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.set_focus_policy.html 2018-08-14 10:55:22.779277050 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.set_focus_policy.html 2018-08-14 10:55:22.779277050 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.exit_with_code.html 2018-08-14 10:55:22.787277095 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.exit_with_code.html 2018-08-14 10:55:22.787277095 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_activated.html 2018-08-14 10:55:22.791277119 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_activated.html 2018-08-14 10:55:22.791277119 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_close.html 2018-08-14 10:55:22.799277165 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_close.html 2018-08-14 10:55:22.799277165 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_deactivated.html 2018-08-14 10:55:22.807277211 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_deactivated.html 2018-08-14 10:55:22.807277211 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_enablemode_changed.html 2018-08-14 10:55:22.815277258 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_enablemode_changed.html 2018-08-14 10:55:22.815277258 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_gained.html 2018-08-14 10:55:22.823277304 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_gained.html 2018-08-14 10:55:22.823277304 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_lost.html 2018-08-14 10:55:22.831277350 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_lost.html 2018-08-14 10:55:22.831277350 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_enter.html 2018-08-14 10:55:22.839277397 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_enter.html 2018-08-14 10:55:22.839277397 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_exit.html 2018-08-14 10:55:22.847277443 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_exit.html 2018-08-14 10:55:22.847277443 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_style_changed.html 2018-08-14 10:55:22.855277489 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_style_changed.html 2018-08-14 10:55:22.855277489 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_visibility_change.html 2018-08-14 10:55:22.863277536 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_visibility_change.html 2018-08-14 10:55:22.863277536 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.get_layout.html 2018-08-14 10:55:22.871277582 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.get_layout.html 2018-08-14 10:55:22.871277582 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.html 2018-08-14 10:55:22.935277953 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.html 2018-08-14 10:55:22.935277953 +0000 @@ -3,4 +3,4 @@ CL_ToolBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ToolBar

Tool bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ToolBar.CL_ToolBar.html">CL_ToolBar

Constructs a ToolBar.


Attributes:

get_preferred_size

Get Preferred size.

get_item_by_id

Get item by id.

get_item

Get item.

get_item_index

Get item index.

get_item_count

Get Item count.

get_named_item

Find child component with the specified component ID name.


Operations:

add_item

Add item.

insert_item

Insert item.

insert_separator

Insert separator.

delete_item

Delete item.

set_single_selection

Set single selection.

clear_selection

Clear selection.


Events:

func_item_clicked

func_item_selected

func_item_unselected

func_mouse_right_up

Signal invoked when the toolbar is right-clicked. The parameters are click position and clicked item index.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ToolBar

Tool bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ToolBar.CL_ToolBar.html">CL_ToolBar

Constructs a ToolBar.


Attributes:

get_preferred_size

Get Preferred size.

get_item_by_id

Get item by id.

get_item

Get item.

get_item_index

Get item index.

get_item_count

Get Item count.

get_named_item

Find child component with the specified component ID name.


Operations:

add_item

Add item.

insert_item

Insert item.

insert_separator

Insert separator.

delete_item

Delete item.

set_single_selection

Set single selection.

clear_selection

Clear selection.


Events:

func_item_clicked

func_item_selected

func_item_unselected

func_mouse_right_up

Signal invoked when the toolbar is right-clicked. The parameters are click position and clicked item index.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.set_focus_policy.html 2018-08-14 10:55:22.943278000 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.set_focus_policy.html 2018-08-14 10:55:22.943278000 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.exit_with_code.html 2018-08-14 10:55:22.951278046 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.exit_with_code.html 2018-08-14 10:55:22.951278046 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_activated.html 2018-08-14 10:55:22.959278092 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_activated.html 2018-08-14 10:55:22.959278092 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_close.html 2018-08-14 10:55:22.967278139 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_close.html 2018-08-14 10:55:22.967278139 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_deactivated.html 2018-08-14 10:55:22.975278185 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_deactivated.html 2018-08-14 10:55:22.975278185 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_enablemode_changed.html 2018-08-14 10:55:22.983278231 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_enablemode_changed.html 2018-08-14 10:55:22.983278231 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_gained.html 2018-08-14 10:55:22.991278278 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_gained.html 2018-08-14 10:55:22.991278278 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_lost.html 2018-08-14 10:55:22.999278324 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_lost.html 2018-08-14 10:55:22.999278324 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_enter.html 2018-08-14 10:55:23.007278370 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_enter.html 2018-08-14 10:55:23.007278370 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_exit.html 2018-08-14 10:55:23.015278417 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_exit.html 2018-08-14 10:55:23.015278417 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_style_changed.html 2018-08-14 10:55:23.023278463 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_style_changed.html 2018-08-14 10:55:23.023278463 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_visibility_change.html 2018-08-14 10:55:23.027278486 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_visibility_change.html 2018-08-14 10:55:23.031278510 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.get_layout.html 2018-08-14 10:55:23.035278533 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.get_layout.html 2018-08-14 10:55:23.035278533 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.html 2018-08-14 10:55:23.095278880 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.html 2018-08-14 10:55:23.095278880 +0000 @@ -3,4 +3,4 @@ CL_ToolTip - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ToolTip

Tool tip component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ToolTip.CL_ToolTip.html">CL_ToolTip

Constructs a ToolTip.


Attributes:

get_text

Get Text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

show

Show.

show_delayed

Show delayed.

hide

Hide.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ToolTip

Tool tip component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ToolTip.CL_ToolTip.html">CL_ToolTip

Constructs a ToolTip.


Attributes:

get_text

Get Text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

show

Show.

show_delayed

Show delayed.

hide

Hide.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.set_focus_policy.html 2018-08-14 10:55:23.103278927 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.set_focus_policy.html 2018-08-14 10:55:23.103278927 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.exit_with_code.html 2018-08-14 10:55:23.111278973 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.exit_with_code.html 2018-08-14 10:55:23.111278973 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html 2018-08-14 10:55:23.119279019 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html 2018-08-14 10:55:23.119279019 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html 2018-08-14 10:55:23.127279066 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html 2018-08-14 10:55:23.127279066 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html 2018-08-14 10:55:23.135279113 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html 2018-08-14 10:55:23.135279113 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html 2018-08-14 10:55:23.143279159 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html 2018-08-14 10:55:23.143279159 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html 2018-08-14 10:55:23.151279205 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html 2018-08-14 10:55:23.151279205 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html 2018-08-14 10:55:23.159279252 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html 2018-08-14 10:55:23.159279252 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html 2018-08-14 10:55:23.167279298 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html 2018-08-14 10:55:23.167279298 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html 2018-08-14 10:55:23.175279344 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html 2018-08-14 10:55:23.175279344 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html 2018-08-14 10:55:23.183279391 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html 2018-08-14 10:55:23.183279391 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html 2018-08-14 10:55:23.191279437 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html 2018-08-14 10:55:23.191279437 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_layout.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_layout.html 2018-08-14 10:55:23.199279483 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_layout.html 2018-08-14 10:55:23.199279483 +0000 @@ -1,4 +1,4 @@ -get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

+get_layout - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

 	CL_GUILayout CL_GUIComponent::get_layout();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html 2018-08-14 10:55:23.255279808 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html 2018-08-14 10:55:23.255279808 +0000 @@ -3,4 +3,4 @@ CL_Window - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Window

Window component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Window.CL_Window.html">CL_Window

Constructs a Window.


Attributes:

get_title

Returns the title of the window.

is_minimized

Returns true if the window is minimized.

is_maximized

Returns true if the window is maximized.

get_preferred_size

Returns the preferred size of the window.

get_client_area

Returns the client area geometry. Client area is the content area when titlebar and borders are excluded.

get_draggable

Get Draggable.


Operations:

set_title

Sets the window title.

bring_to_front

Brings the window to front.

set_draggable

Set if the window can be dragged by the caption.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Window

Window component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Window.CL_Window.html">CL_Window

Constructs a Window.


Attributes:

get_title

Returns the title of the window.

is_minimized

Returns true if the window is minimized.

is_maximized

Returns true if the window is maximized.

get_preferred_size

Returns the preferred size of the window.

get_client_area

Returns the client area geometry. Client area is the content area when titlebar and borders are excluded.

get_draggable

Get Draggable.


Operations:

set_title

Sets the window title.

bring_to_front

Brings the window to front.

set_draggable

Set if the window can be dragged by the caption.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html 2018-08-14 10:55:23.263279854 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html 2018-08-14 10:55:23.263279854 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/modules.html differs (HTML document, ASCII text, with very long lines, with no line terminators) --- old//usr/share/doc/clanlib-2.3/Reference/html/modules.html 2018-08-14 10:55:23.583281709 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/modules.html 2018-08-14 10:55:23.583281709 +0000 @@ -1 +1 @@ -Grouped Classes - ClanLib Game SDK

All Classes |Grouped Classes |Index

Grouped Classes

App

CL_Signal_v4

CL_TextureGroup

CL_MainWindow

System

CL_Signal_v1

CL_CollidableSprite

CL_Slider

Sound Providers

CL_ClanApplication

CL_Callback_v1

CL_SpriteDescriptionFrame

CL_ListViewHeader

CL_SoundProvider_Recorder

CL_Callback_v2_functor

CL_ColorHSLx

CL_ProgressBar

CL_SoundProviderType

Core

CL_Signal_v5

CL_Colord

CL_Window

CL_SoundProvider_Wave

CSS

CL_Callback_v1_functor

CL_SpanLayout

CL_ListViewSelectedItem

CL_SoundProvider_Raw

CL_CSSProperty

CL_VirtualFunction_5

CL_PushButton

CL_SoundProviderFactory

CL_CSSToken

CL_Callback_v4_functor

Collision

CL_MenuBar

CL_SoundProviderType_Register

CL_CSSTokenizer

CL_VirtualFunction_v1

CL_CollisionOutline

CL_BrowseFolderDialog

CL_Callback_v2

CL_OutlineProviderBitmap

CL_LineEdit

System

Crypto

CL_VirtualFunction_v0

CL_Contour

CL_TabPage

CL_SetupSound

CL_SHA512

CL_Callback_v0

CL_OutlineProviderFile

CL_ToolBar

CL_SHA224

CL_Signal_v3

CL_OutlineMath

CL_ListViewItem

Sqlite

CL_SHA256

CL_Callback_1_functor

CL_OutlineProvider

CL_ToolTip

System

CL_Secret

CL_Callback_0

CL_OutlineCircle

CL_ImageView

CL_SqliteConnection

CL_AES192_Decrypt

CL_Callback_3

CL_Spin

CL_AES256_Encrypt

CL_Callback_3_functor

Display

CL_GroupBox

Vorbis

CL_SHA512_256

CL_Callback_2

CL_DisplayTarget

CL_TextEdit

Sound Providers

CL_SHA512_224

CL_Callback_1

CL_GraphicContext

CL_PopupMenuItem

CL_SoundProvider_Vorbis

CL_SHA384

CL_Callback_v0_functor

CL_ShaderObject

CL_Label

CL_AES128_Encrypt

CL_VirtualFunction_v4

CL_BlendMode

CL_ListView

System

CL_Random

CL_Callback_v3

CL_PixelFormat

CL_ListViewColumnHeader

CL_SetupVorbis

CL_AES256_Decrypt

CL_Callback_2_functor

CL_SharedGCData

CL_ScrollBar

CL_AES128_Decrypt

CL_Callback_v5

CL_Pen

CL_SaveFileDialog

no group

CL_AES192_Encrypt

CL_VirtualFunction_2

CL_PerlinNoise

CL_CheckBox

Incorrect

CL_RSA

CL_Callback_5_functor

CL_BufferControl

CL_Tab

CL_CSSSelectNode2

CL_MD5

CL_Callback_v4

CL_IconSet

CL_OpenFileDialog

CL_Contour_Impl

CL_SHA1

CL_Signal_v0

CL_OcclusionQuery

CL_ComboBox

CL_CSSBoxFontWeight

CL_VirtualFunction_v3

CL_ImageImportDescription

CL_CSSBoxClear

IO Data

CL_Signal_v2

CL_RenderBuffer

System

CL_CSSBoxBackgroundImage::Image

CL_PipeConnection

CL_VirtualFunction_3

CL_FrameBuffer

CL_GUILayout

CL_CSSBoxBackgroundPosition

CL_IODevice

CL_Slot

CL_PixelBuffer

CL_GUIMessage_Pointer

CL_DomSelectNode

CL_VirtualFileSystem

CL_VirtualFunction_1

CL_RenderBatcher

CL_GUIThemeDefault

CL_CSSBoxOutlineStyle

CL_SecurityIdentifier

CL_Callback_v3_functor

CL_ElementArrayBuffer

CL_GUIThemePart

CL_CSSBoxDirection

CL_DirectoryScanner

CL_VirtualFunction_v2

CL_ProgramUniform

CL_GUIWindowManagerDirect

CL_CSSBoxTableLayout

CL_Endian

CL_VirtualFunction_v5

CL_PrimitivesArrayBuilder

CL_GUIMessage_Close

CL_DisplayWindowDescriptionData

CL_AccessControlList

CL_Callback_4_functor

CL_PolygonRasterizer

CL_AcceleratorTable

CL_CSSBoxBorderColor

CL_VirtualFileSource

CL_VirtualFunction_4

CL_Palette

CL_GUIWindowManagerProvider

CL_CSSBoxMarginWidth

CL_VirtualDirectory

CL_Callback_v5_functor

CL_ProgramAttribute

CL_GUILayoutProvider

CL_CSSBoxBorderImageSlice

CL_PathHelp

CL_Callback_4

CL_ProgramObject

CL_GUIThemePartProperty

CL_CSSBoxOutlineWidth

CL_File

CL_Texture

CL_GUIMessage_ActivationChange

CL_ListViewItemUserData

CL_Directory

System

CL_PixelBufferHelp

CL_GUIWindowManagerTexture

CL_CSSBoxListStyleType

CL_PipeListen

CL_MutexSection

CL_PrimitivesArray

CL_GUITheme

CL_CSSBoxBorderRadius

CL_VirtualDirectoryListingEntry

CL_ConsoleWindow

CL_GUIMessage_FocusChange

CL_CSSBoxLineHeight

CL_FileHelp

CL_BlockAllocated

Display Target Interface

CL_GUIThemeProvider

CL_CSSBoxBackgroundSize::Size

CL_VirtualDirectoryListing

CL_Runnable

CL_FrameBufferProvider

CL_GUIWindowManagerTextureWindow

CL_CSSBoxClip

CL_IODevice_Memory

CL_ThreadLocalStorage

CL_OcclusionQueryProvider

CL_GUIMessage

CL_CSSLayoutUserData

CL_IODeviceProvider

CL_Mutex

CL_DisplayWindowSite

CL_GUIWindowManagerSystem

CL_CSSBoxZIndex

CL_SecurityDescriptor

CL_EventProvider

CL_CursorProvider

CL_GUIMessage_Input

CL_CSSBoxBackgroundSize

CL_Thread

CL_FontProvider

CL_GUIManager

CL_ResourceData

Math

CL_Service

CL_VertexArrayBuffer

CL_GUIMessage_Resize

CL_CSSBoxRight

CL_DelauneyTriangulator_Vertex

CL_SetupCore

CL_DisplayWindowProvider

CL_GUIWindowManagerSite

CL_CSSBoxFloat

CL_ColorHSLd

CL_DateTime

CL_InputDeviceProvider

CL_GUILayoutCorners

CL_CSSBoxOverflow

CL_Base64Decoder

CL_KeepAlive

CL_PrimitivesArrayData

CL_GUIComponentDescription

CL_CSSProperty2

CL_Quaternionf

CL_Exception

CL_ShaderObjectProvider

CL_AcceleratorKey

CL_CSSBoxTextTransform

CL_LineRay3d

CL_Event

CL_TextureProvider

CL_GUIWindowManager

CL_CSSBoxVisibility

CL_Line3f

CL_KeepAliveObject

CL_GraphicContextProvider

CL_GUIComponent

CL_CSSBoxWhiteSpace

CL_BezierCurve

CL_CommandLine

CL_RenderWindowProvider

CL_SetupGUI

CL_DBValue

CL_ColorHSLi

CL_BlockAllocator

CL_ProgramObjectProvider

CL_CSSBoxBackgroundOrigin

CL_LineSegment3x

CL_DataBuffer

CL_ElementArrayBufferProvider

MikMod

CL_CSSPropertyList2

CL_Pointd

CL_ComPtr

CL_RenderBufferProvider

Sound Providers

CL_CSSBoxLetterSpacing

CL_Quadx

CL_System

CL_DisplayTargetProvider

CL_SoundProvider_MikMod

CL_CSSBoxPageBreakInside

CL_LineSegment2d

CL_DisposableObject

CL_PixelBufferProvider

CL_CSSBoxProperty

CL_Quadf

CL_Timer

CL_VertexArrayBufferProvider

System

CL_CSSLayoutElement

CL_Sized

CL_SetupMikMod

CL_CSSBoxWordSpacing

CL_LineSegment3f

Text

Font

CL_CSSBoxContent

CL_LineRay2

CL_Console

CL_GlyphPrimitivesArray

Network

CL_CSSBoxPosition

CL_Rectd

CL_StringData16

CL_FontPixelBuffer

NetGame

CL_CSSBoxBorderSpacing

CL_LineSegment2x

CL_ConsoleLogger

CL_Font_Freetype

CL_NetGameConnectionSite

CL_XPathException

CL_EarClipTriangulator

CL_StringRef8

CL_Font

CL_NetGameEventDispatcher_v1

CL_CSSBoxListStyleImage

CL_EarClipResult

CL_UTF8_Reader

CL_FontMetrics

CL_NetGameEventDispatcher_v2

CL_CSSBoxBorderImageRepeat

CL_Quaternionx

CL_StringAllocator

CL_FontDescription

CL_NetGameServer

CL_CSSBoxWidth

CL_Circlex

CL_StringFormat

CL_Font_Vector

CL_NetGameEventDispatcher_v3

CL_CSSLayout::ClipWrapper

CL_DelauneyTriangulator

CL_Logger

CL_Font_System

CL_NetGameConnection

CL_CSSBoxDisplay

CL_LineSegment2

CL_FileLogger

CL_GlyphPrimitivesArrayOutline

CL_NetGameEvent

CL_CSSLayoutText

CL_LineMath

CL_String8

CL_Font_TextureGlyph

CL_NetGameClient

CL_CSSBoxCaptionSide

CL_Vec3

CL_String16

CL_Font_Sprite

CL_NetGameEventValue

CL_CSSBoxEmptyCells

CL_DelauneyTriangulator_Triangle

CL_StringHelp

CL_NetGameEventDispatcher_v0

CL_CSSBoxMinWidth

CL_ColorHSVf

CL_StringData8

Image Providers

CL_CSSReplacedComponent

CL_Sizef

CL_StringRef16

CL_JPEGDecompressor

Socket

CL_CSSBoxTextIndent

CL_Line3d

CL_TargaProvider

CL_TCPConnection

CL_CSSBoxOutlineColor

CL_Circle

XML

CL_ProviderType_Register

CL_DNSPacket

CL_CSSBoxVerticalAlign

CL_ColorHSVd

CL_DomNotation

CL_JPEGCompressor

CL_TCPListen

CL_CSSBoxFontStyle

CL_Circled

CL_DomElement

CL_JPEGProvider

CL_DNSResolver

CL_HTMLUrl

CL_Mat4

CL_DomNamedNodeMap

CL_PCXProvider

CL_UDPSocket

CL_CSSBoxCursor

CL_Quaterniond

CL_DomNodeList

CL_ImageProviderType

CL_DNSResourceRecord

CL_CSSBoxColor

CL_Vec2

CL_DomCharacterData

CL_ImageProviderFactory

CL_GUIMessageData

CL_Line2f

CL_XMLTokenizer

CL_PNGProvider

Sockets

CL_CSSDocument

CL_Mat2

CL_DomAttr

CL_SocketName

CL_CSSBoxBorderStyle

CL_Sizex

CL_XMLToken

Input

CL_CSSBoxBorderImageWidth

CL_ColorHSVi

CL_DomCDATASection

CL_InputState

System

CL_CSSBoxBackgroundAttachment

CL_LineRay3f

CL_XMLWriter

CL_InputDevice

CL_SetupNetwork

CL_CSSBoxWidows

CL_OutlineTriangulator

CL_DomDocumentFragment

CL_InputContext

CL_CSSHitTestResult

CL_HashFunctions

CL_DomDocument

CL_InputEvent

Web

CL_CSSBoxShadow

CL_Point

CL_DomNode

CL_WebResponse

CL_ThreadLocalStorageData

CL_Base64Encoder

CL_XPathEvaluator

System

CL_HTTPRequestHandler

CL_CSSBoxTextAlign

CL_PointSetMath

CL_DomComment

CL_SetupDisplay

CL_HTTPServer

CL_CSSBoxFontVariant

CL_ColorHSLf

CL_DomProcessingInstruction

CL_HTTPRequestHandlerProvider

CL_CSSBoxBottom

CL_Circlef

CL_DomException

Window

CL_WebRequest

CL_CSSBoxOrphans

CL_Rect

CL_DomEntityReference

CL_DisplayWindow

CL_HTTPServerConnection

CL_CSSBoxQuotes

CL_LineRay3x

CL_DomText

CL_DisplayWindowDescription

CL_CSSBoxBackgroundPosition::Position

CL_Trianglex

CL_XPathObject

CL_Cursor

RegExp

CL_DBConnection::DBArg

CL_Vec1

CL_DomImplementation

Regular Expressions

CL_CSSDocument2

CL_EarClipTriangulator_Triangle

CL_DomDocumentType

GL

CL_RegExp

CL_CSSBoxBackgroundColor

CL_Line3

CL_DomEntity

Display

CL_RegExpMatch

CL_CSSBoxFontFamilyName

CL_Angle

CL_OpenGLWindowDescription

CL_CSSBoxLength

CL_Vec4

Zip

CL_OpenGLTarget

SWRender

CL_CSSBoxFontFamily

CL_LineSegment3d

CL_ZipFileEntry

CL_GraphicContext_GL

Display

CL_CSSBoxCounterIncrement

CL_Line2x

CL_ZipReader

CL_BlitARGB8SSE

CL_CSSBoxBorderImageSource

CL_Line2d

CL_ZipArchive

System

CL_GraphicContext_SWRender

CL_CSSLayoutNode

CL_Rectf

CL_ZipWriter

CL_GLFunctions

CL_ProgramObject_SWRender

CL_CSSBoxFontSize

CL_Pointx

CL_OpenGL

CL_PixelCommand

std::hash< CL_String >

CL_Rectx

Database

CL_SetupGL

CL_SoftwareProgram

CL_CSSBoxPageBreakBefore

CL_LineSegment2f

System

CL_PixelThreadContext

CL_CSSLayout::GUIComponentWrapper

CL_Trianglef

CL_DBTransactionProvider

GL1

CL_SWRenderTarget

CL_CSSBoxBorderImageOutset

CL_LineSegment3

CL_DBReaderProvider

Display

CL_PixelBufferData

CL_CSSBoxBorderWidth

CL_Quadd

CL_DBConnectionProvider

CL_LightModel_GL1

CL_CSSBoxBackgroundRepeat

CL_Triangled

CL_DBCommandProvider

CL_GraphicContext_GL1

System

CL_CSSBoxProperties

CL_LineRay2f

CL_DBReader

CL_GL1WindowDescription

CL_SetupSWRender

CL_CSSLayout

CL_LineRay2d

CL_DBConnection

CL_TextureUnit_GL1

CL_CSSBoxHeight

CL_Line3x

CL_DBTransaction

CL_Material_GL1

Sound

CL_CSSBoxTextDecoration

CL_LineRay2x

CL_DBCommand

CL_GL1Target

Audio Mixing

CL_CSSBoxUnicodeBidi

CL_Line2

CL_LightSource_GL1

CL_SoundProvider

CL_CSSBoxPageBreakAfter

CL_Pointf

Display

CL_SoundSSE

CL_CSSBoxListStylePosition

CL_Quad

CL_ScreenInfo

System

CL_SoundOutput_Description

CL_CSSBoxCounterReset

CL_Triangle

2D

CL_GL1

CL_SoundOutput

CL_CSSBoxPaddingWidth

CL_LineRay3

CL_Color

CL_GL1Functions

CL_SoundFilterProvider

CL_CSSBoxTop

CL_Mat3

CL_CSSReplacedComponentBinder

CL_SetupGL1

CL_SoundFilter

CL_CSSBoxShadow::Shadow

CL_Size

CL_RectPacker

CL_SoundProvider_Session

CL_CSSBoxBorderCollapse

CL_Draw

GUI

CL_Sound

CL_CSSBoxLeft

Resources

CL_Subtexture

Components

CL_SoundBuffer_Session

CL_CSSBoxBackgroundClip

CL_Resource

CL_SpanComponent

CL_ListViewColumnData

CL_SoundBuffer

CL_CSSBoxDecorationBreak

CL_ResourceDataSession

CL_Colorf

CL_ListViewIcon

CL_CSSBoxMinHeight

CL_ResourceManager

CL_Image

CL_ListViewIconList

CD Audio

CL_CSSBoxMaxWidth

CL_SpanComponentBinder

CL_PopupMenu

CL_CDDrive

CL_CSSBoxBackgroundImage

Signals

CL_Sprite

CL_RadioButton

CL_CSSBoxMaxHeight

CL_VirtualFunction_0

CL_RoundedRect

CL_Frame

Filters

CL_CSSLayoutObject

CL_Callback_0_functor

CL_SpriteDescription

CL_StatusBar

CL_InverseEchoFilter

CL_SlotContainer

CL_Gradient

CL_ToolBarItem

CL_EchoFilter

CL_Callback_5

CL_ColorHSVx

CL_ListViewSelection

CL_FadeFilter

\ No newline at end of file +Grouped Classes - ClanLib Game SDK

All Classes |Grouped Classes |Index

Grouped Classes

App

CL_Callback_v4

CL_SpriteDescription

CL_PushButton

System

CL_VirtualFunction_v4

CL_Colorf

CL_ProgressBar

Sound Providers

CL_ClanApplication

CL_Callback_1_functor

CL_ColorHSLx

CL_ListViewSelectedItem

CL_SoundProvider_Recorder

CL_Callback_v5_functor

CL_ColorHSVx

CL_Tab

CL_SoundProviderType

Core

CL_Callback_2_functor

CL_RoundedRect

CL_ListViewIcon

CL_SoundProvider_Wave

CSS

CL_VirtualFunction_4

CL_Draw

CL_TextEdit

CL_SoundProvider_Raw

CL_CSSTokenizer

CL_Signal_v5

CL_PopupMenu

CL_SoundProviderType_Register

CL_CSSProperty

CL_Callback_2

Collision

CL_PopupMenuItem

CL_SoundProviderFactory

CL_CSSToken

CL_VirtualFunction_0

CL_OutlineProviderBitmap

CL_Window

CL_Callback_5

CL_OutlineProviderFile

CL_ListViewHeader

System

Crypto

CL_VirtualFunction_3

CL_OutlineProvider

CL_ToolBarItem

CL_SetupSound

CL_SHA1

CL_VirtualFunction_v1

CL_OutlineMath

CL_StatusBar

CL_Secret

CL_Slot

CL_OutlineCircle

CL_MenuBar

Sqlite

CL_AES192_Encrypt

CL_Callback_0

CL_Contour

CL_ToolTip

System

CL_AES256_Decrypt

CL_VirtualFunction_v0

CL_CollisionOutline

CL_ToolBar

CL_SqliteConnection

CL_SHA384

CL_VirtualFunction_v3

CL_RadioButton

CL_SHA512_256

CL_Callback_v2

Display

CL_BrowseFolderDialog

Vorbis

CL_SHA512

CL_Callback_v3_functor

CL_ElementArrayBuffer

CL_SaveFileDialog

Sound Providers

CL_SHA224

CL_Callback_5_functor

CL_SharedGCData

CL_ComboBox

CL_SoundProvider_Vorbis

CL_RSA

CL_Callback_0_functor

CL_ShaderObject

CL_ScrollBar

CL_AES128_Decrypt

CL_Callback_4

CL_PixelFormat

CL_Spin

System

CL_AES256_Encrypt

CL_Callback_v0_functor

CL_Pen

CL_CheckBox

CL_SetupVorbis

CL_Random

CL_Callback_3_functor

CL_RenderBatcher

CL_ImageView

CL_SHA512_224

CL_Callback_v2_functor

CL_ProgramAttribute

CL_ListViewColumnHeader

no group

CL_SHA256

CL_Callback_1

CL_BlendMode

CL_ListView

Incorrect

CL_AES128_Encrypt

CL_VirtualFunction_v2

CL_Palette

CL_ListViewIconList

CL_CSSBoxBackgroundImage::Image

CL_AES192_Decrypt

CL_VirtualFunction_2

CL_PerlinNoise

CL_ListViewSelection

CL_CSSBoxTextIndent

CL_MD5

CL_Signal_v0

CL_PolygonRasterizer

CL_Label

CL_CSSBoxLeft

CL_Signal_v4

CL_PrimitivesArrayBuilder

CL_CSSBoxLength

IO Data

CL_Signal_v1

CL_OcclusionQuery

System

CL_CSSBoxTableLayout

CL_FileHelp

CL_Callback_4_functor

CL_ProgramObject

CL_AcceleratorTable

CL_CSSLayoutElement

CL_PipeListen

CL_Signal_v3

CL_PrimitivesArray

CL_GUIMessage_Close

CL_ThreadLocalStorageData

CL_PipeConnection

CL_SlotContainer

CL_RenderBuffer

CL_AcceleratorKey

CL_CSSBoxPageBreakBefore

CL_AccessControlList

CL_VirtualFunction_v5

CL_PixelBuffer

CL_GUIComponent

CL_CSSBoxBorderRadius

CL_VirtualDirectoryListingEntry

CL_Callback_v0

CL_GraphicContext

CL_GUIMessage

CL_CSSBoxBorderImageRepeat

CL_VirtualFileSystem

CL_VirtualFunction_1

CL_ProgramUniform

CL_GUIWindowManagerTextureWindow

CL_CSSBoxBackgroundAttachment

CL_PathHelp

CL_Signal_v2

CL_ImageImportDescription

CL_GUIMessage_ActivationChange

CL_CSSBoxEmptyCells

CL_Endian

CL_VirtualFunction_5

CL_DisplayTarget

CL_GUITheme

CL_CSSBoxDecorationBreak

CL_Directory

CL_Callback_v5

CL_PixelBufferHelp

CL_GUIWindowManagerSystem

std::hash< CL_String >

CL_File

CL_Callback_3

CL_IconSet

CL_GUIComponentDescription

CL_CSSBoxPageBreakInside

CL_IODevice

CL_Texture

CL_GUIWindowManagerDirect

CL_CSSLayoutUserData

CL_VirtualFileSource

System

CL_FrameBuffer

CL_GUIWindowManagerTexture

CL_CSSBoxMinWidth

CL_SecurityDescriptor

CL_Mutex

CL_BufferControl

CL_GUILayoutCorners

CL_CSSBoxZIndex

CL_VirtualDirectory

CL_ThreadLocalStorage

CL_GUIThemeProvider

CL_CSSBoxPageBreakAfter

CL_DirectoryScanner

CL_Timer

Display Target Interface

CL_SetupGUI

CL_CSSBoxBorderImageOutset

CL_SecurityIdentifier

CL_ConsoleWindow

CL_ElementArrayBufferProvider

CL_GUIThemePart

CL_CSSBoxFontWeight

CL_IODevice_Memory

CL_Thread

CL_DisplayWindowSite

CL_GUIWindowManager

CL_CSSBoxPosition

CL_VirtualDirectoryListing

CL_BlockAllocator

CL_InputDeviceProvider

CL_GUILayoutProvider

CL_CSSBoxVisibility

CL_IODeviceProvider

CL_DisposableObject

CL_RenderWindowProvider

CL_GUIMessage_Pointer

CL_CSSBoxTextAlign

CL_Runnable

CL_DisplayWindowProvider

CL_GUIMessage_Input

CL_CSSBoxMarginWidth

Math

CL_DataBuffer

CL_VertexArrayBuffer

CL_GUIThemePartProperty

CL_CSSBoxOverflow

CL_Circled

CL_CommandLine

CL_DisplayTargetProvider

CL_GUIManager

CL_CSSDocument

CL_Mat2

CL_Event

CL_RenderBufferProvider

CL_GUIThemeDefault

CL_CSSLayout::ClipWrapper

CL_Vec1

CL_EventProvider

CL_PixelBufferProvider

CL_GUIMessage_Resize

CL_CSSBoxBackgroundColor

CL_Triangled

CL_DateTime

CL_OcclusionQueryProvider

CL_GUIMessage_FocusChange

CL_CSSHitTestResult

CL_LineRay2

CL_Service

CL_FrameBufferProvider

CL_GUIWindowManagerSite

CL_CSSBoxOutlineStyle

CL_PointSetMath

CL_BlockAllocated

CL_CursorProvider

CL_GUIWindowManagerProvider

CL_CSSBoxWidows

CL_Circle

CL_SetupCore

CL_ProgramObjectProvider

CL_GUILayout

CL_CSSBoxClear

CL_Vec3

CL_KeepAliveObject

CL_GraphicContextProvider

CL_CSSBoxProperty

CL_LineSegment3x

CL_Exception

CL_VertexArrayBufferProvider

MikMod

CL_CSSBoxVerticalAlign

CL_HashFunctions

CL_ComPtr

CL_PrimitivesArrayData

Sound Providers

CL_CSSReplacedComponent

CL_DelauneyTriangulator

CL_MutexSection

CL_FontProvider

CL_SoundProvider_MikMod

CL_CSSBoxBackgroundImage

CL_Base64Encoder

CL_System

CL_ShaderObjectProvider

CL_CSSBoxFontFamily

CL_Quadf

CL_KeepAlive

CL_TextureProvider

System

CL_CSSBoxBorderWidth

CL_LineSegment3f

CL_SetupMikMod

CL_CSSBoxWordSpacing

CL_ColorHSLf

Text

Font

CL_CSSBoxFontStyle

CL_LineSegment2x

CL_StringRef8

CL_Font_Freetype

Network

CL_CSSBoxContent

CL_LineRay3d

CL_StringAllocator

CL_FontPixelBuffer

NetGame

CL_CSSBoxBorderCollapse

CL_Quaternionx

CL_String8

CL_Font_Vector

CL_NetGameEventDispatcher_v0

CL_CSSBoxPaddingWidth

CL_ColorHSLd

CL_StringHelp

CL_GlyphPrimitivesArrayOutline

CL_NetGameConnection

CL_CSSBoxCaptionSide

CL_Trianglex

CL_Logger

CL_Font_System

CL_NetGameEventValue

CL_CSSLayout::GUIComponentWrapper

CL_ColorHSVd

CL_ConsoleLogger

CL_FontMetrics

CL_NetGameConnectionSite

CL_CSSBoxTextTransform

CL_Line3f

CL_StringData8

CL_Font_Sprite

CL_NetGameEvent

CL_CSSBoxListStylePosition

CL_BezierCurve

CL_Console

CL_Font

CL_NetGameEventDispatcher_v1

CL_Contour_Impl

CL_ColorHSLi

CL_StringFormat

CL_Font_TextureGlyph

CL_NetGameEventDispatcher_v3

CL_DisplayWindowDescriptionData

CL_Pointd

CL_UTF8_Reader

CL_GlyphPrimitivesArray

CL_NetGameClient

CL_ListViewItemUserData

CL_Rectd

CL_FileLogger

CL_FontDescription

CL_NetGameServer

CL_CSSBoxBackgroundPosition::Position

CL_LineSegment3

CL_String16

CL_NetGameEventDispatcher_v2

CL_CSSBoxCursor

CL_LineRay3x

CL_StringRef16

Image Providers

CL_DomSelectNode

CL_Vec4

CL_StringData16

CL_JPEGCompressor

Socket

CL_CSSBoxFontFamilyName

CL_Line3

CL_PCXProvider

CL_DNSPacket

CL_CSSBoxOutlineWidth

CL_DelauneyTriangulator_Vertex

XML

CL_ProviderType_Register

CL_DNSResourceRecord

CL_CSSBoxOrphans

CL_Base64Decoder

CL_DomException

CL_ImageProviderType

CL_UDPSocket

CL_CSSBoxColor

CL_ColorHSVi

CL_XMLWriter

CL_TargaProvider

CL_DNSResolver

CL_DBConnection::DBArg

CL_Size

CL_DomNotation

CL_JPEGProvider

CL_TCPListen

CL_CSSBoxBackgroundPosition

CL_Line2f

CL_XPathEvaluator

CL_ImageProviderFactory

CL_TCPConnection

CL_CSSBoxMinHeight

CL_Line3x

CL_DomNodeList

CL_PNGProvider

CL_CSSBoxCounterIncrement

CL_LineRay2f

CL_DomImplementation

CL_JPEGDecompressor

Sockets

CL_CSSBoxBorderImageWidth

CL_Quad

CL_DomNode

CL_SocketName

CL_CSSBoxLineHeight

CL_LineSegment2f

CL_DomElement

Input

CL_XPathException

CL_Line3d

CL_DomEntity

CL_InputState

System

CL_CSSBoxBackgroundSize::Size

CL_LineSegment3d

CL_DomProcessingInstruction

CL_InputDevice

CL_SetupNetwork

CL_CSSBoxWidth

CL_LineRay2d

CL_DomText

CL_InputEvent

CL_CSSBoxFontVariant

CL_Point

CL_DomCharacterData

CL_InputContext

Web

CL_CSSBoxMaxWidth

CL_EarClipTriangulator_Triangle

CL_DomComment

CL_WebResponse

CL_CSSBoxBorderColor

CL_Quadx

CL_DomEntityReference

System

CL_HTTPRequestHandler

CL_CSSBoxBorderImageSlice

CL_LineRay3f

CL_DomCDATASection

CL_SetupDisplay

CL_HTTPServerConnection

CL_GUIMessageData

CL_LineSegment2

CL_XMLToken

CL_WebRequest

CL_CSSLayout

CL_Sizex

CL_DomDocumentFragment

Window

CL_HTTPServer

CL_CSSBoxShadow

CL_Line2

CL_DomAttr

CL_Cursor

CL_HTTPRequestHandlerProvider

CL_CSSBoxListStyleType

CL_Mat3

CL_DomDocumentType

CL_DisplayWindowDescription

CL_CSSBoxQuotes

CL_Mat4

CL_XPathObject

CL_DisplayWindow

RegExp

CL_CSSBoxCounterReset

CL_Quaterniond

CL_DomDocument

Regular Expressions

CL_CSSSelectNode2

CL_LineRay3

CL_DomNamedNodeMap

GL

CL_RegExpMatch

CL_CSSBoxDisplay

CL_Trianglef

CL_XMLTokenizer

Display

CL_RegExp

CL_CSSBoxWhiteSpace

CL_Quadd

CL_OpenGLTarget

CL_CSSBoxBorderStyle

CL_Rect

Zip

CL_OpenGLWindowDescription

SWRender

CL_CSSProperty2

CL_Vec2

CL_ZipFileEntry

CL_GraphicContext_GL

Display

CL_CSSBoxTextDecoration

CL_Rectf

CL_ZipReader

CL_SoftwareProgram

CL_CSSBoxBackgroundClip

CL_Pointf

CL_ZipArchive

System

CL_PixelBufferData

CL_CSSBoxShadow::Shadow

CL_Angle

CL_ZipWriter

CL_GLFunctions

CL_PixelCommand

CL_CSSLayoutNode

CL_Triangle

CL_SetupGL

CL_ProgramObject_SWRender

CL_CSSBoxRight

CL_Circlef

Database

CL_OpenGL

CL_SWRenderTarget

CL_CSSBoxBottom

CL_EarClipTriangulator

System

CL_BlitARGB8SSE

CL_CSSBoxBorderImageSource

CL_Sized

CL_DBConnection

GL1

CL_GraphicContext_SWRender

CL_CSSBoxBackgroundSize

CL_Line2d

CL_DBConnectionProvider

Display

CL_PixelThreadContext

CL_ResourceData

CL_LineRay2x

CL_DBCommand

CL_GL1Target

CL_CSSBoxLetterSpacing

CL_Sizef

CL_DBTransactionProvider

CL_LightSource_GL1

System

CL_HTMLUrl

CL_LineSegment2d

CL_DBReader

CL_TextureUnit_GL1

CL_SetupSWRender

CL_DBValue

CL_Pointx

CL_DBTransaction

CL_GraphicContext_GL1

CL_CSSBoxUnicodeBidi

CL_Quaternionf

CL_DBCommandProvider

CL_LightModel_GL1

Sound

CL_CSSBoxTop

CL_Rectx

CL_DBReaderProvider

CL_Material_GL1

Audio Mixing

CL_CSSBoxClip

CL_LineMath

CL_GL1WindowDescription

CL_SoundProvider_Session

CL_CSSBoxBorderSpacing

CL_Line2x

Display

CL_SoundBuffer_Session

CL_CSSBoxProperties

CL_OutlineTriangulator

CL_ScreenInfo

System

CL_Sound

CL_CSSPropertyList2

CL_ColorHSVf

2D

CL_GL1

CL_SoundProvider

CL_CSSLayoutObject

CL_DelauneyTriangulator_Triangle

CL_Colord

CL_SetupGL1

CL_SoundSSE

CL_CSSLayoutText

CL_EarClipResult

CL_CSSReplacedComponentBinder

CL_GL1Functions

CL_SoundBuffer

CL_CSSBoxFontSize

CL_Circlex

CL_TextureGroup

CL_SoundFilter

CL_CSSBoxMaxHeight

CL_Gradient

GUI

CL_SoundOutput_Description

CL_CSSBoxHeight

Resources

CL_SpriteDescriptionFrame

Components

CL_SoundOutput

CL_CSSBoxBackgroundRepeat

CL_ResourceDataSession

CL_Sprite

CL_TabPage

CL_SoundFilterProvider

CL_CSSBoxListStyleImage

CL_ResourceManager

CL_CollidableSprite

CL_Slider

CL_CSSBoxFloat

CL_Resource

CL_SpanLayout

CL_GroupBox

CD Audio

CL_CSSBoxBackgroundOrigin

CL_Color

CL_Frame

CL_CDDrive

CL_CSSBoxDirection

Signals

CL_Image

CL_OpenFileDialog

CL_CSSBoxOutlineColor

CL_Callback_v1_functor

CL_SpanComponent

CL_MainWindow

Filters

CL_CSSDocument2

CL_Callback_v4_functor

CL_RectPacker

CL_ListViewItem

CL_EchoFilter

CL_Callback_v3

CL_Subtexture

CL_ListViewColumnData

CL_FadeFilter

CL_Callback_v1

CL_SpanComponentBinder

CL_LineEdit

CL_InverseEchoFilter

\ No newline at end of file overalldiffered=1 (not bit-by-bit identical) overall=1